Project-Wide Issues on Waffle:
Copyright © 2017 Brandon Craig, Evan French, Matthew Gieger, Connor Kuehl, Jeremiah Peschka, Andrew Waugh, Douglas Whitley III
Seals of Fate is a prototype rogue-like built in the Unity engine using C#. Currently it contains one procedurally generated level with enemies and food pickups. It has basic combat in with the framework implemented to design more complex attacks.
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The game is being actively developed in the latest version of the Unity game engine . Unity v5.6 or later is required to open and run the project.
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Clone this repository into a directory on your local machine.
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Open the Unity editor and choose open project in the splash page. Navigate to where you cloned the repository and open the entire folder.
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To play, hit the play arrow in the center-top of the screen.
Move with the arrow keys. Play moves in short turn-steps, after each move, all enemies and other entities in the game world move after each of your moves. To attack an enemy, move into them. Collecting fish restores HP.
To win, defeat all penguins in the level. If all your HP reaches 0, you die and lose.
A sample of some of the planned features is below, but for full details, see waffle or the issue tracker.
- Placeholder win and loss conditions
- Combat UI
- Skills and ranged attacks
- Status Effects
- Basic loot system
- Fast, Medium, and Slow speeds, where faster creatures can take turns more often.
- Hat-based class system
- Lore books
- More puns than good taste really would recommend
- Boss enemies
- Multiple Levels
- Much more!
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Project-Wide issues are on Waffle.io and on the github issues page.
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AI specific issues and project status can be found on the github kanban board on the AI fork. If there is a conflict between the two project boards, the project-wide ones take precedence.
This work is made available under the MIT license. Please see the file 'LICENSE' in this distribution for license terms.