Nex Anticheat (Nex-AC) - is a comprehensive protection which combines powerful anticheat and protection against various attacks (flood, DoS).
Anticheat detects popular cheats instantly punishing cheaters.
Anti-DoS combines customizable anti-flood, anti-DoS at network level and a lot of protection tools against hacking, crashers etc.
- Anti-AirBreak (onfoot/in vehicle)
- Anti-teleport hack (onfoot/into/in/between vehicles)
- Anti-teleport (pickups)
- Anti-FlyHack (onfoot/in vehicle)
- Anti-SpeedHack (onfoot/in vehicle)
- Anti-Health hack (onfoot/in vehicle) and armour hack
- Anti-Weapon hack and (add/infinite) ammo hack
- Anti-Special actions hack (including jetpack)
- Anti-GodMode from bullets (onfoot/in vehicle)
- Anti-Invisible hack
- Anti-Money hack
- Anti-Tuning hack
- Anti-lagcomp-spoof
- Anti-Parkour mod
- Anti-Quick turn
- Anti-Rapid fire
- Anti-FakeSpawn
- Anti-FakeKill
- Anti-Pro Aim
- Anti-CJ run
- Anti-CarShot
- Anti-CarJack
- Anti-UnFreeze
- Anti-AFK Ghost
- Anti-Reconnect
- Anti-High ping
- Anti-Fake NPC
- Anti-Dialog hack
- Protection from sandbox
- Protection from invalid version
- Protection from flood by seat changing
- Protection from connection flood in one slot
- Anti-Rcon hack (brute/brute-force)
- Anti-callback functions flood (complete list below)
- Anti-crashers (complete list below)
- Anti-NOPs (complete list below)
- Anti-DoS
- Setting anticheat from file
The settings is located in a separate file (scriptfiles\nex-ac_settings.cfg) - Statistics viewing
Ability to view statistics of the anticheat for all the time of server work since its launch
Displayed automatically when the server turns off. Stored in a server log (server_log.txt) - Logging the most important actions
Optionally, you can enable debug-mode for logging all actions - Multilingual
Ability to set any of the available languages
It also simplifies the process of translation of anticheat into other languages
- OnDialogResponse
- OnEnterExitModShop
- OnPlayerClickMap
- OnPlayerClickPlayer
- OnPlayerClickTextDraw
- OnPlayerCommandText
- OnPlayerEnterVehicle
- OnPlayerExitVehicle
- OnPlayerPickUpPickup
- OnPlayerRequestClass
- OnPlayerSelectedMenuRow
- OnPlayerStateChange
- OnVehicleMod
- OnVehiclePaintjob
- OnVehicleRespray
- OnVehicleDeath
- OnPlayerText
- OnPlayerEnterCheckpoint
- OnPlayerLeaveCheckpoint
- OnPlayerRequestSpawn
- OnPlayerExitedMenu
- OnPlayerEnterRaceCheckpoint
- OnPlayerLeaveRaceCheckpoint
- OnPlayerClickPlayerTextDraw
- OnVehicleDamageStatusUpdate
- OnPlayerSelectObject
- SpawnPlayer
- SetPlayerPos
- SetVehiclePos
- SetPlayerAmmo
- SetPlayerHealth
- SetPlayerArmour
- SetVehicleHealth
- GivePlayerWeapon
- SetPlayerPosFindZ
- SetPlayerInterior
- PutPlayerInVehicle
- ResetPlayerWeapons
- SetPlayerSpecialAction
- TogglePlayerSpectating
- RemovePlayerFromVehicle
- Invalid tuning
- Invalid vehicle seat
- Illegal characters in the dialogs (deleting)
- Invalid attached objects
- Weapon Crasher
Called when triggers one of the anti-cheats
playerid
- The ID of the cheaterip_address[]
- IP-address of the cheatertype
- Type of cheating (when0
it returns the ID, when1
- IP)code
- The code (ID) of the anti-cheat- This callback does not handle returns
Use to enable/disable one of the anti-cheats
code
- The ID of the anti-cheatenable
-1
to enable/0
to disable- Returns
1 (true)
if the function executed successfully or0 (false)
if thecode
parameter contains an invalid ID of the anti-cheat
Use to enable/disable one of the anti-cheats for a specific player
playerid
- The ID of the player to enable/disable the anti-cheat forcode
- The ID of the anti-cheatenable
-1
to enable/0
to disable- Returns
1
if the function executed successfully,0
if the player is not connected or-1
if thecode
parameter contains an invalid ID of the anti-cheat
Added in v1.3:
Use to check whether one of the anti-cheats is enabled/disabled
code
- The ID of the anti-cheat to check- Return
1 (true)
if enabled or0 (false)
if disabled
Use to check whether one of the anti-cheats is enabled/disabled for a specific player
playerid
- The ID of the player to be checked whether the anti-cheat is enabled/disabled for himcode
- The ID of the anti-cheat to check- Return
1 (true)
if enabled or0 (false)
if disabled
Added in v1.8.8:
Use to get the amount of the player's health (according to anticheat data)
playerid
- The ID of the player to get the health of&Float:health
- A variable to store the health in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the player is not connected
Use to get the amount of the player's armour (according to anticheat data)
playerid
- The ID of the player to get the armour of&Float:armour
- A variable to store the armour in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the player is not connected
Use to get the amount of the vehicle's health (according to anticheat data)
vehicleid
- The ID of the vehicle to get the health of&Float:health
- A variable to store the health in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the vehicle does not exist
Use to get the weapon and ammo in a specific player's weapon slot (according to anticheat data)
playerid
- The ID of the player whose weapon data to retrieveslot
- The slot to get the weapon and ammo for&weapons
- A variable to store the weapon ID in, passed by reference&ammo
- A variable to store the ammo in, passed by reference- Returns
1
if the function executed successfully,0
if the player is not connected or-1
if the slot specified is invalid
AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
Use to get the spawn weapons and ammo of a player
playerid
- The ID of the player whose spawn weapons and ammo to retrieve&weapon1
- A variable in which to store weapon 1, passed by reference&weapon1_ammo
- A variable in which to store the amount of ammo for weapon 1, passed by reference&weapon2
- A variable in which to store weapon 2, passed by reference&weapon2_ammo
- A variable in which to store the amount of ammo for weapon 2, passed by reference&weapon3
- A variable in which to store weapon 3, passed by reference&weapon3_ammo
- A variable in which to store the amount of ammo for weapon 3, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the player is not connected
Use to get the position of a player (according to anticheat data)
playerid
- The ID of the player to get the position of&Float:x
- A variable to store the x coordinate in, passed by reference&Float:y
- A variable to store the y coordinate in, passed by reference&Float:z
- A variable to store the z coordinate in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the player is not connected
Use to get the velocity of a vehicle (according to anticheat data)
vehicleid
- The ID of the vehicle to get the velocity of&Float:x
- A variable to store the x velocity in, passed by reference&Float:y
- A variable to store the y velocity in, passed by reference&Float:z
- A variable to store the z velocity in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the vehicle does not exist
Use to get the speed of a player
playerid
- The ID of the player to get the speed of- Returns the player's speed or
0
if the player is not connected
Use to get the index (ID) of the player's current animation (according to anticheat data)
playerid
- The ID of the player to get the animation index of- Returns the ID of the animation or
0
if the player is not connected
Use to get the ID of the opened dialog for a player
playerid
- The ID of the player to get the active dialog ID for- Returns the ID of the dialog or
-1
if the player is not connected
Use to get the ID of the vehicle a player attempted to enter last time
playerid
- The ID of the player to get the last entered vehicle ID of- Returns the ID of the entered vehicle or
0
if the player is not connected
Use to get the ID of the vehicle a player is currently in (according to anticheat data)
playerid
- The ID of the player in the vehicle to get the ID of- Returns the ID of the vehicle or
0
if the player is not connected
Use to get the ID of the player's current weapon (according to anticheat data)
playerid
- The ID of the player to get the currently held weapon of- Returns the ID of the weapon or
-1
if the player is not connected
Use to get the seat of the vehicle a player is currently in (according to anticheat data)
playerid
- The ID of the player to get the seat of- Returns the ID of the seat or
-1
if the player is not connected
Use to get the ID of the player's special action (according to anticheat data)
playerid
- The ID of the player to get the special action of- Returns the ID of the special action or
0
if the player is not connected
Use to get the ID of the player's previous special action
playerid
- The ID of the player to get the previous special action of- Returns the ID of the previous special action or
0
if the player is not connected
Use to get the ID of the last weapon a player shot from
playerid
- The ID of the player to get the last shot weapon ID of- Returns the ID of the last shot weapon or
-1
if the player is not connected
Use to get the ID of the last pickup which a player picked up
playerid
- The ID of the player to get the last picked up pickup ID of- Returns the ID of the last picked up pickup or
-1
if the player is not connected
Use to get the player's last update tick
playerid
- The ID of the player to get the last update tick of- Returns the tick of the last update or
0
if the player is not connected
Use to get the player's last weapon reload tick
playerid
- The ID of the player to get the last reload tick of- Returns the tick of the last reload or
0
if the player is not connected
Use to get the player's last entering vehicle attempt tick
playerid
- The ID of the player to get the last entering vehicle attempt tick of- Returns the tick of the last entering attempt or
0
if the player is not connected
Use to get the player's last weapon shot tick
playerid
- The ID of the player to get the last shot tick of- Returns the tick of the last shot or
0
if the player is not connected
Use to get the player's last spawn tick
playerid
- The ID of the player to get the last spawn tick of- Returns the tick of the last spawn or
0
if the player is not connected
Use to check whether the enter/exit markers in interiors are enabled/disabled for a player
playerid
- The ID of the player to check- Returns
1 (true)
if enabled or0 (false)
if disabled
Use to check whether stunt bonus is enabled/disabled for a player
playerid
- The ID of the player to check- Returns
1 (true)
if enabled or0 (false)
if disabled
Use to check whether a player is in ModShop or not
playerid
- The ID of the player to check- Returns
1 (true)
if it is or0 (false)
if it is not
Use to check whether a player is frozen or not
playerid
- The ID of the player to check- Returns
1 (true)
if frozen or0 (false)
if not frozen
Use to check whether a player is dead or not
playerid
- The ID of the player to check- Returns
1 (true)
if dead or0 (false)
if not dead
Use to check whether a player is on the server or not
playerid
- The ID of the player to check- Returns
1 (true)
if it is or0 (false)
if it is not
Added in v1.9.37:
Called when triggers any warnings of one of the anti-cheats
playerid
- The ID of the suspected cheaterip_address[]
- IP-address of the suspected cheatertype
- Type of cheating (when0
it returns the ID, when1
- IP)code
- The code (ID) of the anti-cheatcode2
- The subcode (ID) of the anti-cheat checkcount
- Count of warnings triggered on suspected cheater- This callback does not handle returns
Called when triggers any anti-flood warnings on one of the protected publics
playerid
- The ID of the suspected flooderpublicid
- The ID of the public that was called too quicklycount
- Count of warnings triggered on suspected flooder- This callback does not handle returns
Called when triggers any NOP warnings on one of the protected functions
playerid
- The ID of the suspected cheaternopid
- The ID of the NOP checkcount
- Count of warnings triggered on suspected cheater- This callback does not handle returns
Use to kick with desync a specific player by the anticheat
playerid
- The ID of the player who will be kicked with desync for the delay timecode
- The ID of the anti-cheat (with some codes the player's vehicle will be resynced after his disconnection)- Returns
1
if the function executed successfully,0
if the player is not connected or-1
if the player has already been kicked
Use to check whether a player is (being) kicked or not
playerid
- The ID of the player to check- Returns
1
for kick onfoot,2
for kick in a vehicle (driver),3
if player is already disconnected or0
if he isn't kicked
Added in v1.9.40:
Use to get the spawn position of a player
playerid
- The ID of the player to get the spawn position of&Float:x
- A variable to store the x coordinate in, passed by reference&Float:y
- A variable to store the y coordinate in, passed by reference&Float:z
- A variable to store the z coordinate in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the player is not connected
Added in v1.9.41:
Use to enable/disable one of the anti-NOPs
nopcode
- The ID of the anti-NOPenable
-1
to enable/0
to disable- Returns
1 (true)
if the function executed successfully or0 (false)
if thenopcode
parameter contains an invalid ID of the anti-NOP
Use to enable/disable one of the anti-NOPs for a specific player
playerid
- The ID of the player to enable/disable the anti-NOP fornopcode
- The ID of the anti-NOPenable
-1
to enable/0
to disable- Returns
1
if the function executed successfully,0
if the player is not connected or-1
if thenopcode
parameter contains an invalid ID of the anti-NOP
Use to check whether one of the anti-NOPs is enabled/disabled
nopcode
- The ID of the anti-NOP to check- Return
1 (true)
if enabled or0 (false)
if disabled
Use to check whether one of the anti-NOPs is enabled/disabled for a specific player
playerid
- The ID of the player to be checked whether the anti-NOP is enabled/disabled for himnopcode
- The ID of the anti-NOP to check- Return
1 (true)
if enabled or0 (false)
if disabled
Added in v1.9.42:
Use to get the ID of the driver of a vehicle
vehicleid
- The ID of the vehicle to get the driver ID of- Returns the ID of the driver or
INVALID_PLAYER_ID
if the vehicle does not exist
Use to get the ID of the current interior of a vehicle
vehicleid
- The ID of the vehicle to get the interior ID of- Returns the ID of the interior or
0
if the vehicle does not exist
Use to get the ID of the paintjob of a vehicle
vehicleid
- The ID of the vehicle to get the paintjob ID of- Returns the ID of the paintjob or
3
if the vehicle does not exist
Added in v1.9.43:
Use to get the position of a vehicle (according to anticheat data)
vehicleid
- The ID of the vehicle to get the position of&Float:x
- A variable to store the x coordinate in, passed by reference&Float:y
- A variable to store the y coordinate in, passed by reference&Float:z
- A variable to store the z coordinate in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the vehicle does not exist
Use to get the z rotation of a vehicle (according to anticheat data)
vehicleid
- The ID of the vehicle to get the z rotation of&Float:z_angle
- A variable to store the z rotation in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the vehicle does not exist
Use to get the spawn position of a vehicle
vehicleid
- The ID of the vehicle to get the spawn position of&Float:x
- A variable to store the x coordinate in, passed by reference&Float:y
- A variable to store the y coordinate in, passed by reference&Float:z
- A variable to store the z coordinate in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the vehicle does not exist
Use to get the spawn z rotation of a vehicle
vehicleid
- The ID of the vehicle to get the spawn z rotation of&Float:z_angle
- A variable to store the z rotation in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the vehicle does not exist
Added in v1.9.46:
Use to get the ID of the interior a player is currently in (according to anticheat data)
playerid
- The ID of the player to get the interior ID of- Returns the ID of the interior or
0
if the player is not connected
Added in v1.9.50:
Use to get the seat of the vehicle a player attempted to enter last time
playerid
- The ID of the player to get the last entered seat of- Returns the ID of the entered seat or
-1
if the player is not connected
Use to get the weapon ID in a specific player's weapon slot (according to anticheat data)
playerid
- The ID of the player to get the weapon ID ofslot
- The slot to get the weapon ID for- Returns the ID of weapon in a specific slot,
-1
if the player is not connected or-2
if the slot specified is invalid
Use to get the ammo in a specific player's weapon slot (according to anticheat data)
playerid
- The ID of the player to get the ammo ofslot
- The slot to get the ammo for- Returns the amount of ammo in a specific slot,
-1
if the player is not connected or-2
if the slot specified is invalid
Use to check whether a player is in spectator mode or not
playerid
- The ID of the player to check- Returns
1 (true)
if it is or0 (false)
if it is not
Use to get the speed of a vehicle
vehicleid
- The ID of the vehicle to get the speed of- Returns the vehicle speed or
0
if the vehicle does not exist
Use to check whether a vehicle is spawned or not
vehicleid
- The ID of the vehicle to check- Returns
1 (true)
if it is or0 (false)
if it is not
Added in v1.9.53:
Use to get the position of a pickup
pickupid
- The ID of the pickup to get the position of&Float:x
- A variable to store the x coordinate in, passed by reference&Float:y
- A variable to store the y coordinate in, passed by reference&Float:z
- A variable to store the z coordinate in, passed by reference- Returns
1 (true)
if the function executed successfully or0 (false)
if the pickup does not exist
Example of setting OnCheatDetected in your gamemode
The script can be configured in any of the available languages. To do it, just download the desired localization, save it in a directory with the main include (nex_ac.inc) and recompile your script.
- .lang files can be opened even in default notepad and easily edited
Did not find your language? Help the project :)
If you know well a language that is not in the "lang" folder, please translate anticheat into this language. To do this, just send the translated .lang file via Pull Request.
I will be very glad of your help and add you in the list of those who helped the development of the anticheat.
- Download latest anticheat version from the repo
- Download the language file (.lang) in your preferred language
- Copy both files to a folder "/pawno/include" which is located in a folder with the server
- In your gamemode, after #include <a_samp> write the following:
#define DEBUG
#include <nex-ac_en.lang> //or any other
#include <nex-ac>
- In all filterscripts, after #include <a_samp> write the following:
#include <nex-ac>
- Compile the modified scripts
Warnings:
- Check for using any other anticheats in order to avoid conflicts with them
- If you use Streamer Plugin by Incognito, Pawn.RakNet, foreach, sscanf, YSF or SKY, include it before nex-ac
- Also keep in mind that filterscript must have "#define FILTERSCRIPT" before including the anticheat
- f0Re3t, Vitalik_Gonsor, Magic_York, Roberto_York, TheHero, Nike_33, Mix_Rargard, Unisheld - testing
- ZiGGi, Urukhay, Yashas, theYiin, RaefaldhiAmartya, PatchwerkQWER, kvann, rt-2 - advices on the code
- Carper - German translation
- Jstylezzz - Dutch translation
- J4Rr3x, Sasino97 - Italian translation
- Alex Westbrook, JustBored, Frenzoid - Spanish translation
- lashona, ArthourP, DAKYSKYE - Georgian translation
- wampiros6 - Polish translation
- DeitY, Dragony92 - Serbian translation
- NicK_ - Brazilian Portuguese translation
- KyleSmith, infin1tyy - Improved English translation
- M4D - Persian (Farsi) Translation
- Valera_Kovshikov - Ukrainian translation
- RaefaldhiAmartya - Indonesian translation
- vannesenn - Croatian translation
- j3rry, vic1997 - French translation
- zaibaslr2 - Lithuanian translation
- UnforgiveNNN - Romanian translation
- Pedro. - Hungarian translation
- Ben_Lovejoy - Finnish translation
- Rengar - Latvian translation
- bgedition - Bulgarian translation
- Jensenn - Turkish translation
- Sanady - Slovak translation
- Grig - Armenian translation
- SooBad - Czech translation
- OldPawn - Estonian translation
- Negativ_Tm - Turkmen translation
- Trung.Tin - Vietnamese translation
- willbedie - Albanian translation
- aktah - Thai translation
- Michael.Richmond - Moldavian translation
- NemanjaMAX - Bosnian translation
- TTG - simplified Chinese translation
- Abraar - Hindi translation
This script also contains materials from third-party open source projects.