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Mortar usage #2
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I would make it so that if you keep firing from the same postion they investigate But if I keep firing its not hard to figure out a direction? So maybe a unalerted patrol goes looking in the general area? |
Code from WOTP, 100% portable, if you make excessive rounds from the same position, you earn a wonderful QRF (remember in WOTP are very refined) and a nice reveal for the nearby units. Reading the 300 mts makes me thing half of the community knows that thing, and makes me think about that number should be random (to some point) so you never feel safe of avoiding the terrible Defend Petros Mission.
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* RuFix * Держим стиль * Набрать отряд * Техника * Базы * отряды * уходим от нанять * комплектовать гарнизон+опечатка * Update Stringtable.xml * Смена командира * Исправлено * опыт->навык, Армия->войска * список игроков Список участников уже устарело, теперь список игроков * список игроков 2 * Смена кома * Опечатка плюс Немного улучшил фразу * Противник Противник вместо врага, врагов много, а воюешь ты с противником * раскрыт-военный * гражданский#1 * гражданский#2 * Исправил всего понемногу
It's unrealistic that using mortar (apart if you use them within 300m of HQ) don't attract enemy attention.
To balance the mortar usage enemies should be able to send a small patrol and, if they get killed, an helicopter to take care of it.
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