@ New Media Program, WPP School of Marketing and Communications, Shanghai Art and Design Academy
- by Aven Le Zhou, adjunct professor
- Monday,9:00am-12:00pm
- Studio of New Media Program
- 学习目标 | LEARNING OBJECTIVES
- 计算化媒体 vs. Processing | COMPUTATIONAL MEDIA VS PROCESSING
- 物理计算 VS. Arduino | PHYSICAL COMPUTING VS Arduino
- 交互逻辑图解 | INTERACTION DESIGN DIAGRAM
- 交互界面 | THE INTERFACE
- 讨论:输入, 输出 &软件逻辑设计 | DISCUSSION: INPUT, OUTPUT & LOGIC DESIGN
- 阅读文献 | READINGS
- 语言|HUMAN LANGUAGES
- 程序语言|PROGRAMMING LANGUAGES
- 逻辑|LOGIC
- 语法|SYNTAX
- 标点|PUNCTUATION
- 序列|SEQUENCE
- PROCESSING
- 参考文档|PROCESSING REFERENCES
- 3.X更新|PROCESSING 3.X CHANGES
- JAVA
- 开发环境|PROCESSING IDE
- 安装开发环境 | INSTALLING THE PROCESSING IDE
- 编写|WRITING SKETCHES
- 基本函数|SIZE(100,100);
- 运行|RUNNING SKETCHES
- 备注|COMMENTING SKETCHES
- 发布|PUBLISHING SKETCHES
- 写第一个程序 | Your first Processing Sketch
- 绘图|DRAWING
- 计算机图形|COMPUTER GRAPHICS
- 位图|RASTER GRAPHICS
- 矢量图|VECTOR GRAPHICS
- 坐标系|COORDINATE SYSTEMS
- 绘图顺序&图层 | DRAWING ORDER & LAYERING
- 抗锯齿|SMOOTHING
- 图元|2D PRIMITIVES
- 绘图模式|DRAWING MODE
- 描边&填充|STROKE & FILL
- 描边宽度|STROKE WEIGHT
- 颜色 | COLOR
- 灰度图|GRAYSCALE
- RGB 颜色 | RGB COLOR
- HEXADECIMAL COLOR
- 颜色混合 | COLOR MIXING
- 背景色 | BACKGROUND COLOR
- 透明度 | TRANSPARENCY / OPACITY / ALPHA
- 变量 | VARIABLES
- 基本变量类型 | PRIMITIVE VARIABLE TYPES
- 变量声明,赋值&初始 | VARIABLE DECLARATION, ASSIGNMENT & INITIALIZATION
- 作用域 | VARIABLE SCOPE
- 环境变量 | ENVIRONMENT VARIABLES
- 窗口宽度&高度 | WIDTH & HEIGHT
- 改变变量值 | VARYING VARIABLE VALUES
- 运算符 | OPERATORS
- 数学运算符 | MATH OPERATORS
- 随机函数 | RANDOM() FUNCTION
- Map()函数 | MAP() FUNCTION
- 动画 | ANIMATION
- 12项法则 |12 PRINCIPLES OF ANIMATION
- Processing 动画 | ANIMATION IN PROCESSING
- Processing两种模式 | STATIC & ACTIVE MODES
- 结构 | STRUCTURAL FUNCTIONS
- SETUP() & DRAW()
- 帧率 | frameRate vs. frameRate()
- XY坐标系 | X & Y COORDINATES
- 变换 | TRANSFORM FUNCTIONS
- 旋转 | ROTATE FUNCTIONS
- 剪切拉伸 | SHEAR FUNCTIONS
- 缩放 | SCALE FUNCTION
- 计算机指令 | STATEMENTS & EXPRESSIONS
- 布尔值表达 | BOOLEAN EXPRESSIONS
- 比较和逻辑运算符 | RELATIONAL & LOGICAL OPERATORS
- 条件语句 | CONDITIONALS
- IF语句 | IF STATEMENT
- Switch语句 | SWITCH STATEMENT
- 迭代 ITERATION
- 循环 LOOPS
- for 循环 FOR LOOP
- while循环 WHILE LOOP
- 无限循环 INFINITE LOOPS
- 函数 | FUNCTIONS
- 自带函数 vs. 自定义函数 | PREDEFINED vs. USER-DEFINED
- 重复使用&模块化 | REUSABILITY & MODULARITY
- 函数定义 | FUNCTION DECLARATION
- 函数命名 | FUNCTION NAMES
- 函数参量 | FUNCTION ARGUMENTS (PARAMETERS)
- 函数主功能定义 | FUNCTION TASK
- 有返回值的function | FUNCTION RETURN TYPES
- 返回值 | FUNCTION RETURN EXAMPLE
- 无返回值 | VOID
- 调用函数 | CALLING FUNCTIONS
- 交互 | INTERACTION
- 设计 | DESIGN
- 交互设计 | INTERACTION DESIGN
- 交互界面 | THE INTERFACE
- 交互设计的重要性 | IMPORTANCE OF INTERACTION DESIGN
- 跨学科属性 | MULTIPLE DISCIPLINES
- 产品设计 | PRODUCT DESIGN
- 工业设计&交互设计 | INDUSTRIAL & INTERFACE DESIGN
- XD体验设计 | EXPERIENCE DESIGN
- 可用性,可达性&人体工学 | USABILITY, ACCESSIBILITY & ERGONOMICS
- 交互设计法则 | INTERACTION DESIGN PRINCIPLES
- 目的性&一致性 | INTENTIONALITY & CONSISTENCY
- 可预测性&学习 | PREDICTABILITY & LEARNABILITY
- 有效的反馈 | TIMELY & RELEVANT FEEDBACK
- 环境赋使 | PERCEIVED AFFORDANCE
- 键鼠交互 | KEYBOARD & MOUSE INTERACTION
- keyPressed()函数 | KEYPRESSED() FUNCTION
- keyPressed变量 | KEYPRESSED VARIABLE
- KeyReleased() vs. keyTyped() 函数 | KEYRELEASED() & KEYTYPED() FUNCTIONS
- key变量 | KEY VARIABLE
- 变量类型Char | CHAR DATATYPE
- keyCode变量 | KEYCODE VARIABLE
- mousePressed()函数 | MOUSEPRESSED() FUNCTION
- mousePressed变量 | MOUSEPRESSED VARIABLE
- mouseX,mouseY,pmouseX,pmouseY变量 | MOUSEX, MOUSEY, PMOUSEX & PMOUSEY
- 图形用户界面 | THE GRAPHICAL USER INTERFACE
- 按钮状态 | BUTTON STATES
- 第三方库:ControlP5 | CONTROLP5 LIBRARY
- 数组 | ARRAYS
- 声明&初始化 | ARRAY DECLARATION & INITIALIZATION
- 操作符 | ARRAY ACCESS OPERATOR
- 数组相关函数 | ARRAY FUNCTIONS
- 长度&尺寸调整 | ARRAY LENGTH & RESIZING
- 数组函数 | ARRAY METHODS
- 多纬度 | MULTI-DIMENSION ARRAYS
- 循环 | ARRAYS AND LOOPS
- 随机数生成器 | RANDOM NUMBER GENERATOR
- 列表 | ARRAYLISTS
- 列表 vs. 数组 | ARRAYLIST vs . ARRAY
- 列表方法 | ARRAYLIST METHOD
- 对象 | OBJECTS
- 面向对象编程 | OBJECT ORIENTED PROGRAMMING
- 类 | CLASSES
- 域 | FIELDS
- 作用域 | VARIABLE SCOPE
- 方法 | METHODS
- 对象新建&构造 | OBJECT INSTANTIATION & CONSTRUCTORS
- 标签 | TABS
- 封装 | ENCAPSULATION
- 声音 | AUDIO
- 声音波形 | AUDIO WAVEFORMS
- 波形 | WAVEFORMS
- 傅立叶转换 | FOURIER TRANSFORM
- 频率&振幅 | FREQUENCY & AMPLITUDE
- Processing声音处理 | AUDIO IN PROCESSING
- 声音方法 | SOUND METHOD
- 第三方库Minim | MINIM LIBRARY
- AudioPlayer类 | AUDIOPLAYER CLASS
- 其他类 | OTHER CLASSES
- PImage 类 | PIMAGE CLASS
- 新建 PImage | PIMAGE INSTANTIATION
- 加载 &显示图片 | LOADING & DISPLAYING IMAGES
- 异步加载图片 | ASYNCHRONOUS LOADING OF IMAGES
- PImage类方法 | PIMAGE CLASS METHODS
- 缩放 | resize()
- 复制 | copy()
- 着色 | tint()
- 蒙板 | mask()
- 滤镜 | filter()
- 混合 | blend()
- 保存 | save()
- 保存帧 | saveFrame()
- 像素 | PIXELS
- PImage& 像素 | PIMAGE& PIXELS
- 像素&颜色函数 | PIXELS & COLOR FUNCTIONS
- Pixels[] 数组 | PIXELS[ ] ARRAY
- 使用Pixels[]数组 | USE PIXELS[ ] ARRAY
- 像素*像素 | PIXEL BY PIXEL
- 生成位图 | PROGRAMMATIC RASTER GRAPHICS
- 视频 | VIDEO
- 安装视频库 | INSTALL VIDEO LIBRARY
- 视频库 | VIDEO LIBRARY
- Movie类 | MOVIE CLASS
- Movie类方法 | MOVIE CLASS METHOD
- Capture类 | CAPTURE CLASS
- Capture类方法 | CAPTURE CLASS METHODS
- 计算机视觉 | COMPUTER VISION
- Open CV库 | OPEN CV
- Open CV for Processing 库 | OPENCV FOR PROCESSING LIBRARY
- 人脸识别 | FACE RECOGNITION
- FaceOSC软件 | FACEOSC
- OSC协议 | OPEN SOUND CONTROL
- LEAP MOTION
- LeapMotion环境安装 | LEAPMOTION INSTALLTION
- 电|ELECTRICITY
- 电流|CURRENT
- 直流VS. 交流 | DIRECT VS. ALTERNATING CURRENT
- 电流战争|BATTLE OF CURRENTS
- 变压器|TRANSFORMER
- 电压|VOLTAGE
- 电压标准|VOLTAGE STANDARDS
- 导电性|CONDUCTANCE
- 电阻值|RESISTANCE
- 绝缘体|INSULATORS
- 欧姆定律|OHM’S LAW
- 瓦特|WATT
- 极性|POLARITY (POLARIZED VS. UNPOLARIZED)
- 导线|WIRE
- 电阻|RESISTORS
- 可变电阻|VARIABLE RESISTORS
- 二极管|DIODES
- 发光二极管|LIGHT EMITTING DIODES (LEDS)
- 电容|CAPACITORS
- 开关|SWITCHES
- 晶体管&继电器|TRANSISTORS & RELAYS
- 集成电路IC|INTEGRATED CIRCUITS
- 面包板|SOLDERLESS BREADBOARD
- 万用表|MULTIMETER
- 电路|CIRCUIT
- 荷载|LOAD
- 短路|SHORT CIRCUIT
- 接地|GROUND
- 技术术语|CIRCUIT TERMINOLOGY
- 电路图|CIRCUIT DIAGRAMS
- 电子元件符号 | CIRCUIT DIAGRAM SYMBOLS
- 做记录|DOCUMENTATION
- WHAT IF YOU DO NOT?
- 记录要点|DOCUMENTATION TIPS
- 计算机 | COMPUTER
- 微控制器|MICROCONTROLLER
- 硬件|HARDWARE
- 微控制器构成|MICROCONTROLLER PARTS
- 中央处理器|CENTRAL PROCESSING UNIT
- 时钟发生器|CLOCK GENERATOR
- 内存|MEMORY
- 通用型输入输出引脚|GENERAL PURPOSE INPUT/OUTPUT PINS
- 模拟信号|ANALOG
- 数字信号|DIGITAL
- 模拟数字转换器|ANALOG-TO-DIGITAL CONVERTER
- 数字模拟转换器|DIGITAL-TO-ANALOG CONVERTER
- 串口通信|SERIAL
- 串联&并联|SERIAL& PARALLEL
- 并行通信|PARALLEL
- 软件|SOFTWARE
- 程序|PROGRAM
- 固件|FIRMWARE
- 基本输入输出系统|BIOS(BASIC INPUT-OUTPUT SYSTEM)
- 启动管理程序|BOOTLOADER
- 操作系统|OPERATING SYSTEM
- 应用程序|APPLICATION
- Arduino
- Arduino 开发环境|ARDUINO IDE开发环境安装|INSTALLING THE ARDUINO IDE
- HOW ARDUINO IS OPEN-SOURCING IMAGINATION
- GNU通用公共许可协议|General Public License
- 知识共享许可协议|Creative Commons license
- GENUINO vs. ARDUINO
- Prototyping
- Tinkering
- Patching
- Circuit Bending
- Hacking Toys
- Collaboration
- 数字 | DIGITAL
- 模拟 | ANALOG
- 输入 | INPUT
- 输出 | OUTPUT
- 数字输入 | DIGITAL INPUT
- 数字输入引脚 | DIGITAL INPUT PINS
- 0&1号引脚 | PINS 0 (RX) AND 1 (TX)
- 开关 | SWITCHES
- 数字输出 | DIGITAL OUTPUT
- 数字输出引脚 | DIGITAL OUTPUT PINS
- 模拟输入 | ANALOG INPUT
- 模拟输入引脚 | ANALOG INPUT PINS
- 传感器 | SENSORS
- 模拟输出 | ANALOG OUTPUT
- 模拟输出引脚 | ANALOG OUTPUT PINS
- 数字&模拟输入输出函数 | DIGITAL & ANALOG I0 FUNCTIONS
- pinMode()
- digitalRead() & digitalWrite()
- analogRead()& analogWrite()
- 物理交互 | PHYSICAL INTERACTION
- 大脑皮质层对应身体部位图 | HOW OUR BRAINS SENSE OUR BODIES
- 计算机眼中的人类 | WHAT COMPUTERS THINK OF HUMANS
- 木镜 | WOODEN MIRROR
- 传感器 | SENSORS
- 传感器分类 | SENSOR CATEGORIES
- 声音和震动 | SOUND & VIBRATION
- 光和辐射 | LIGHT & RADIATION
- 温度 | TEMPERATURE
- 位置 | POSITION & PROXIMITY
- 速度和加速度 | SPEED & ACCELERATION
- 压力 | PRESSURE & FORCE
- 化学品和气体 | GAS & CHEMICAL
- 电和磁 | ELECTRICAL & MAGNETIC
- 电子元件 | SENSOR COMPONENTS
- THT封装 | THROUGH HOLE TECHNOLOGY
- 双列直插封装 | DUAL IN-LINE PACKAGES
- 贴片 | SURFACE MOUNT TECHNOLOGY
- 元件选择 | USING COMPONENTS
- 传感器组件 | BREAKOUT BOARDS
- 数据&说明 | DATA SHEETS & DOCUMENTATION
- 数据处理 | SMOOTHING SENSOR VALUES
- 驱动器 | ACTUATORS
- 线性驱动器 | LINEAR ACTUATORS
- 旋转驱动器 | ROTARY ACTUATORS
- 无刷步进电机 | BRUSHLESS STEPPER MOTORS
- 有刷电机 | BRUSHED MOTORS
- 舵机 | SERVOS
- 舵机接线 | SERVO WIRE
- 舵机控制 | SERVO LIBRARY
- 可选项 | AVAILABLE SOLUTIONS
- 优劣对比 | PRONS& CONS
- FIRMATA
- Arduino Firmata库 | ARDUINO FIRMATA LIBRARY
- 标准Firmata代码上传 | STANDARD FIRMATA EXAMPLE
- Processing Firmata库 | PROCESSING FIRMATA LIBRARIY
- 键盘鼠标事件模拟 | MOUSE & KEYBOARD EMULATION
- 模拟键盘鼠标的 Arduino | LEONARDO, MICRO & DUE
- ARDUINO LEONARDO
- Arduino鼠标库 | ARDUINO MOUSE LIBRARY
- Arduino键盘库 | ARDUINO KEYBOARD LIBRARY
- 串口通信 | SERIAL COMMUNICATION
- 比特&字节 | BITS & BYTES
- 通用串行总线 | USB
- 数据速率 | DATA RATE
- 端口 | PORT
- 缓冲 | BUFFER
- 通讯协议 | PROTOCOLS
- 二进制协议 | BINARY PROTOCOLS
- Arduino串口通信端口 | ARDUINO SERIAL PORTS
- Arduino 串口函数 | ARDUINO SERIAL FUNCTIONS
- Processing串口通信库 | PROCESSING SERIAL LIBRARY