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A feature I believe would be useful, would be string discovery. If there's a null-terminated series of ASCII characters, larger than, let's say 8 bytes, the assembler uses a asciz directive, instead of byte.
The text was updated successfully, but these errors were encountered:
I think this might be useful and I will probably add it, but I know a lot of games don't use ASCII as their encoding (for example, Pokemon R/S/E/FR/LG use a special encoding and the ROMs only contain a few ASCII strings at all.
It'd be nice to have some support for custom encodings, but I'm not sure to do that with ARM macros.
A feature I believe would be useful, would be string discovery. If there's a null-terminated series of ASCII characters, larger than, let's say 8 bytes, the assembler uses a asciz directive, instead of byte.
The text was updated successfully, but these errors were encountered: