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String Discovery #4

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monyarm opened this issue Apr 20, 2021 · 2 comments
Open

String Discovery #4

monyarm opened this issue Apr 20, 2021 · 2 comments
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enhancement New feature or request

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@monyarm
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monyarm commented Apr 20, 2021

A feature I believe would be useful, would be string discovery. If there's a null-terminated series of ASCII characters, larger than, let's say 8 bytes, the assembler uses a asciz directive, instead of byte.

@aarant
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aarant commented Apr 23, 2021

I think this might be useful and I will probably add it, but I know a lot of games don't use ASCII as their encoding (for example, Pokemon R/S/E/FR/LG use a special encoding and the ROMs only contain a few ASCII strings at all.

It'd be nice to have some support for custom encodings, but I'm not sure to do that with ARM macros.

@monyarm
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monyarm commented Apr 23, 2021 via email

@aarant aarant self-assigned this Jun 29, 2021
@aarant aarant added the enhancement New feature or request label Jun 29, 2021
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