Directory tree:
ra2/ => the RA2 mod files
openra/ => the OpenRA engine
##Build/Play instructions:
git clone --recursive https://github.com/Phrohdoh/oramod-ra2.git
- Build OpenRA (in the
openra
directory) - Copy the ra2 directory into openra/mods/ (as openra/mods/ra2/)
- Copy all required .mix files into your content directory. See Content installation.
- Launch OpenRA and select the ra2 mod
Reference links:
##Development Notes:
mk
anims are in isotemp.mix (or isosno.. etc)gg
/ng
anims are in generic.mixicon
s are in cameo.mix- infantry are in conquer.mix
Sequence 'Tick' properties are the number of milliseconds per frame.
Tile type indices:
- 00 = Clear
- 01 = Ice
- 02 = Unknown
- 03 = Unknown
- 04 = Unknown
- 05 = Tunnel
- 06 = Railroad
- 07 = Rock
- 08 = Unknown
- 09 = Water
- 10 = Beach
- 11 = Road
- 12 = Some LAT Transitions
- 13 = Mostly Slopes
- 14 = Rough
- 15 = Cliff
Wall, Tiberium, and Weeds are somewhere in this list, even though they are overlays and not tiletypes, because they affect actor movement speed.
Tutorial: Converting Westwood maps (TS/RA2) to OpenRA (outdated).