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Implementing a webcam-based Mouse interface driven by Facial Expressions.

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FaceMouse

A hands-free mouse input and navigation interface powered by facial expressions.

GIF

NB: The frames are horizontally flipped.

Options

  • to scroll activate SCROLL_MODE and move up/down
  • left-Click activate CLICK_MODE and blink with left eye
  • right-Click activate CLICK_MODE and blink with right eye
  • Blink with both eyes to activate CLICK_MODE
  • Open mouth to activate SCROLL_MODE (close to deactivate)
  • Move mouse pointer with motion of your head
  • Calibrate for personal use

Software

  • The source code is in C++11
  • Dlib for 68-point facial landmark detection.
  • libX11 and XTEST for controlling mouse-pointer.
  • OpenCV (C++) for overlay Text, markers, display and testing.

Tips

  • Using X11: open sample_cursor.cpp and compile using g++ sample_cursor.cpp -lX11. Enter numbers between 1 to 5 to emulate different mouse keypresses.
  • If you mistakenly activate CLICK_MODE (stray blinks ¯\_(ツ)_/¯), activate SCROLL_MODE momentarily to deactivate the former.
  • Set frame sensitivies for all actions. These the denote the number of frames the expression needs to be sustained for for activation. This protects against stray blinks. Adjust it!
     LOW_FRAME_SENSITIVITY = 3,
     HIGH_FRAME_SENSITIVITY = 5, ...
    
  • Set thresholds for actions. Most are auto-calibrated (see set_thresh() function), i.e. updated frame-by-frame. Works well if you are moving around a lot.
    MAR_THRESH = 0.3, LSQUINT_THRESH, RSQUINT_THRESH, LEAR_THRESH, REAR_THRESH;
    
  • Avoid delaying the left/right blink action (or moving around too much in between) once CLICK_MODE is activated. Best if immediate!

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Implementing a webcam-based Mouse interface driven by Facial Expressions.

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