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A compilation of code hacks for NSMBU, following the WUAPPS standard.

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aboood40091/NSMBU-Haxx-Rewrite

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NSMBU-Haxx

A compilation of code hacks for NSMBU. Also an example for the CafeLoader Project Compiler (CLPC).
Pre-built versions can be found in the build folder. Stable builds are in the releases page.
Old version can be found here.

Current haxx:

  • Support for Classic Controller & Nunchuk
  • Dynamic effect ID count (Completely dependent on the contents of the Eset.param game file.)
  • Custom music list (Currently does nothing, but will help with new music slots in the future.)
  • Space physics as area option (Area data loopType & 2.)
  • NSMBW-style SFX reverb and delay
  • Disabled Fast approximate anti-aliasing (FXAA)
  • Fixed zone BG offsets
  • Collision Drawer
  • Custom Profile setup to allow for new sprites
  • Actor Spawner sprite (Added as sprite 724.)
  • Flip Block sprite (Added as sprite 725. Currently uses the Snake Block model.), with custom Fire particle effect (Added as emitter set 566 & effect ID 1234. Requires patches in Resources.)
  • Magic Platform sprite (Added as sprite 726.)
  • Effect Viewer (Added as sprite 727. Check EffectPlayer.cpp for controls.)
  • Fixed Rolling Hill with Pipe (sprite 355) Resource List
  • Transform ChangePlayerNum into a global instance instead of being an attribute of CourseSelectMap

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A compilation of code hacks for NSMBU, following the WUAPPS standard.

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