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engine.go
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engine.go
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/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package main
import (
"errors"
duktape "gopkg.in/olebedev/go-duktape.v3"
)
// Engine is a Go wrapper around an instance of the Engine JavaScript class.
type Engine struct {
VM *duktape.Context
}
// EngineCallback is a structure used for callbacks from the chaincode.
type EngineCallback struct {
Result []byte
Error error
}
// NewEngine creates a Go wrapper around a new instance of the Engine JavaScript class.
func NewEngine(vm *duktape.Context, container *Container) (result *Engine) {
logger.Debug("Entering NewEngine", vm, container)
defer func() { logger.Debug("Exiting NewEngine", result) }()
// Ensure the JavaScript stack is reset.
defer vm.SetTop(vm.GetTop())
// Create the new engine.
result = &Engine{VM: vm}
// Find the JavaScript container object.
vm.PushGlobalStash()
vm.GetPropString(-1, "container")
// Create a new instance of the JavaScript chaincode class.
vm.PushGlobalObject() // [ stash theContainer global ]
vm.GetPropString(-1, "composer") // [ stash theContainer global composer ]
vm.GetPropString(-1, "Engine") // [ stash theContainer global composer Engine ]
vm.Dup(-4) // [ stash theContainer global composer Engine theContainer ]
err := vm.Pnew(1) // [ stash theContainer global composer theEngine ]
if err != nil {
panic(err)
}
// Store the engine into the global stash.
vm.PutPropString(-5, "engine") // [ stash theContainer global composer ]
// Return the new engine.
return result
}
// HandleCallback handles the execution of a JavaScript callback by the chaincode.
func (engine *Engine) handleCallback(channel chan EngineCallback, vm *duktape.Context) (result int) {
logger.Debug("Entering Engine.handleCallback", channel, vm)
defer func() { logger.Debug("Exiting Engine.handleCallback", result) }()
// If the error exists, pass it back to our channel.
if !vm.IsNullOrUndefined(0) {
channel <- EngineCallback{
Result: nil,
Error: errors.New(vm.ToString(0)),
}
} else if !vm.IsNullOrUndefined(1) {
vm.JsonEncode(1)
channel <- EngineCallback{
Result: []byte(vm.RequireString(1)),
Error: nil,
}
} else {
channel <- EngineCallback{
Result: nil,
Error: nil,
}
}
// No return value from the callback.
return 0
}
// Init executes the Engine.init(context, function, arguments, callback) JavaScript function.
func (engine *Engine) Init(context *Context, function string, arguments []string) (channel chan EngineCallback) {
logger.Debug("Entering Engine.Init", context, function, arguments)
defer func() { logger.Debug("Exiting Engine.Init", channel) }()
// Ensure the JavaScript stack is reset.
vm := context.VM
defer vm.SetTop(vm.GetTop())
// Create a channel to receieve the response from JavaScript.
channel = make(chan EngineCallback, 1)
// Call the JavaScript code and pass in a callback function.
vm.PushGlobalStash() // [ stash ]
vm.GetPropString(-1, "engine") // [ stash engine ]
vm.PushString("_init") // [ stash engine _init ]
vm.GetPropString(-3, "context") // [ stash engine _init context ]
vm.PushString(function) // [ stash engine _init context function ]
arrIdx := vm.PushArray() // [ stash engine _init context function arguments ]
for i, argument := range arguments {
vm.PushString(argument) // [ stash engine _init context function arguments argument ]
vm.PutPropIndex(arrIdx, uint(i)) // [ stash engine _init context function arguments ]
}
vm.PushGoFunction(func(vm *duktape.Context) int { // [ stash engine _init context function arguments callback ]
return engine.handleCallback(channel, vm)
})
rc := vm.PcallProp(-6, 4) // [ stash engine result ]
if rc == duktape.ExecError {
channel <- EngineCallback{
Result: nil,
Error: errors.New(vm.ToString(-1)),
}
}
// Return the channel.
return channel
}
// Invoke executes the Engine.invoke(context, function, arguments, callback) JavaScript function.
func (engine *Engine) Invoke(context *Context, function string, arguments []string) (channel chan EngineCallback) {
logger.Debug("Entering Engine.Invoke", context, function, arguments)
defer func() { logger.Debug("Exiting Engine.Invoke", channel) }()
// Ensure the JavaScript stack is reset.
vm := context.VM
defer vm.SetTop(vm.GetTop())
// Create a channel to receieve the response from JavaScript.
channel = make(chan EngineCallback, 1)
// Call the JavaScript code and pass in a callback function.
vm.PushGlobalStash() // [ stash ]
vm.GetPropString(-1, "engine") // [ stash engine ]
vm.PushString("_invoke") // [ stash engine _invoke ]
vm.GetPropString(-3, "context") // [ stash engine _invoke context ]
vm.PushString(function) // [ stash engine _invoke context function ]
arrIdx := vm.PushArray() // [ stash engine _invoke context function arguments ]
for i, argument := range arguments {
vm.PushString(argument) // [ stash engine _invoke context function arguments argument ]
vm.PutPropIndex(arrIdx, uint(i)) // [ stash engine _invoke context function arguments ]
}
vm.PushGoFunction(func(vm *duktape.Context) int { // [ stash engine _invoke context function arguments callback ]
return engine.handleCallback(channel, vm)
})
rc := vm.PcallProp(-6, 4) // [ stash engine result ]
if rc == duktape.ExecError {
channel <- EngineCallback{
Result: nil,
Error: errors.New(vm.ToString(-1)),
}
}
// Return the channel.
return channel
}