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Picking Up Placed Explosives (Updated) #530

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pool011 opened this issue Apr 12, 2015 · 2 comments
Closed

Picking Up Placed Explosives (Updated) #530

pool011 opened this issue Apr 12, 2015 · 2 comments
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@pool011
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pool011 commented Apr 12, 2015

ACE3 Version: 3.0.0.1

Modules: Used test mission included with mod.

Mods:
@CBA_A3
@ace

Description: When you place down an explosive then pick it up by using the interaction menu, you get back two extra explosives plus the one you originally placed.

Steps to Reproduce:
-Place down a demolition block with self-interaction from your inventory (backpack or vest).
-Without selecting a trigger, pick up the explosive using the interaction menu on the explosive.
-Check inventory or attempt to replace an explosive using the self-interaction menu.

Place of Occurrence: Multiplayer Server

RPT Client Log (link): http://pastebin.com/furXcMJ1

@CamoSteve
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I am unable to reproduce the results in singleplayer.

@PabstMirror
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Really weird stuff is going on with addMagazineGlobal.

https://www.youtube.com/watch?v=CuOJmLm4E_Y

In local MP: player canAdd "APERSTripMine_Wire_Mag" = true;
player addMagazineGlobal "APERSTripMine_Wire_Mag" has NO effect
player addMagazine ["APERSTripMine_Wire_Mag", 1]; - works, and should be global

I can't replicate the duplication bug, but something is wrong with that command.

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