Skip to content

Version 3.2.1

Compare
Choose a tag to compare
@thojkooi thojkooi released this 04 Aug 21:01
· 9136 commits to release since this release

We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.

WORKAROUND: The latest CBA has an optional PBO that you can activate to help resolve these situations.

  1. Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
  2. Restart Arma.

If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.

Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system


CHANGE LOG SUMMARY

CHANGED:

  • Improved wording of Finger Pointing strings (#1970)
  • Improved unit hiding mechanism of headbugfix (#1994)
  • Prevent use of headbugfix when handcuffed, surrendering, unconscious or swimming. (#1994)

FIXED:

  • Zeus unconscious, captive and surrender modules were using the wrong locality (#1665)
  • Wind Deflection in Advanced Ballistics was producing excess per-frame handlers (#1962)
  • Incorrect damage was being applied with prevent death enabled (#1946)
  • Blue Force Tracking (BFT) module was broken (#1957)
  • ace_laser was incorrectly handling non-vector data (#1960)

A full list of merged pull requests