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@thojkooi thojkooi released this Sep 15, 2015 · 4932 commits to release since this release

CHANGE LOG SUMMARY

CHANGED:

  • Explosive placement is now virtual (#1902)
  • Low levels of pain will decrease over time (#1954)
  • Default keybind to cycle down laser codes (#1956)
  • Wind indicator now accounts for freelook (#1980)
  • Codebase was largely refactored (#2003-#2017, #2046-#2051)
  • Bandaging a healthy body part will create clean bandages (not bloody) (#2026)
  • Integrated the ASDG JR optional PBO now that ASDG JR is part of CBA (#2211)
  • Time taken to fill a bodybag increased (#2233)
  • Time taken to bandage and tourniquet were modified (#2263)
  • Tourniquet will interfere with blood pressure and heart rate of applied limb (#2268)
  • Hearing protection given to helmets with peltor headsets (#2297)
  • Spotting scope animation improved (#2314)
  • Laser pointer code using lineIntersectsSurfaces command (#2328)
  • Tracer sizes improved (#2341)
  • Clock on map is hidden if unit has no watch (#2344)
  • Flashbangs are sorted under explosive throwables rather than misc. (#2358)
  • Clarified description of heal hitpoints medical setting (#2392)
  • Large overhaul of the medical handle damage system (#2361)

FIXED:

  • Reserve parachute was set as public item (#1974)
  • Some actions didn't work with the "click to interact" setting (#1977)
  • Actions couldn't be added to an object/class if the main actions node was missing (#1986)
  • Incorrect inheritance was used in changes to map compass object (#1993)
  • Medical actions would reset the current fire mode (#2000)
  • The "Join group" action wasn't respecting the team management enabled setting (#2027)
  • Medical litter creation was producing unnecessary code loops (#2031)
  • Unloading patients from vehicles (#2032)
  • Slideshows didn't work on dedicated servers (#2040)
  • Awkward sitting positions/movement (#2057, #2338)
  • CPR would never succeed when patient was in revive state (#2099)
  • Unpushable SDVs (#2109)
  • Nametags were drawn on the escape menu (#2135)
  • Unable to load captives into helicopters (#2136)
  • CheckPBO had an endless loop under certain settings (#2137)
  • Nametag soundwave icons didn't fade with distance (#2148)
  • 1.50 "Updating base class" nonsense (#2160)
  • Zeus interaction menu prevented/enabled use of various other hotkeys (#2216)
  • MicroDAGR minor display bugs (#2235)
  • Bad animation used when captives loaded into an FFV seat (#2249)
  • Exporting client color settings (#2250)
  • Bruises would prevent hitpoints being healed with relevant setting active (#2298, #2389)
  • Animation clipping and camera on the tactical ladder (#2299)
  • Door interaction in 3rd person (#2312)
  • Autoriflemen spawning with ghost grenades (#2315)
  • Inappropriate interaction while on a ladder (#2320)
  • Goggles overlay would disappear in FFV seats and gunner seats (#2327)
  • Map tools rendered badly when used with incorrect aspect ratios (#2334)
  • High command module would break ACE file checking (#2336)
  • Flashbangs now properly rebound from surfaces (#2337)
  • Flickering hand flares (#2343)
  • Gear restoration when death occured in a vehicle (#2359)
  • Fixes for unconscious waking up in basic medical (#2361)
  • Fixed shotgun ammo would not do any damage (#2361)

ADDED:

  • Repair (#186)
  • Cargo (#275)
  • Flashlights (#1816)
  • Support for magazine overpressure definitions (#1832)
  • Increased vertical head movmement range (#1854)
  • Spectator (#1915, #2083)
  • Map tools support for itemMap children (#2036)
  • Medical menu (#2039)
  • Setting for captive arrest circumstances (#2053)
  • Settings menu categories (#2058)
  • CPR action to basic medical (#2114)
  • Zeus modules to assign medical vehicles/facilities/personnel (#2162)
  • Setting to automatically make all created objects editable by all zeus units (#2163)
  • Allow diagnose action on torso (#2361)

REMOVED:

  • Protection PBO (now handled as part of medical) (#2361)

A full list of merged pull requests

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