This Godot plugin implement multiple Node
s designed for mobile GUIs.
It is inspired by Material Design, but I am doing it to fit my needs while trying to generalize a bit for other users and learning more about Godot. If you have new ideas, feel free to share them.
If you want to contribute, read CONTRIBUTING.md.
About | Current Release |
---|---|
Version | 3.0.0 (under development) |
Date | yyyy/mm/dd |
Godot | Godot 4.1.2 |
License | MIT License |
Author | acgc99 |
Widgets Index:
WIcon
WRoundClippingContainer
WFilteredLineEdit
WFilteredTextEdit
WHSizingContainer
WIconButton
WIconLabelIcon
WTextureRounded
WNavBar
WNumericInput
WPopup
WPageContainer
WCard
WPopupB1
WPopupB2
Widget to hold an icon. Essentially is a TextureRect
with expand_mode = TextureRect.EXPAND_IGNORE_SIZE
and
stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
.
Type | Property | Basic Description | Default Value |
---|---|---|---|
Texture2D | texture | Icon texture | |
bool | flip_h | If true , icon texture is flipped horizontally. |
false |
bool | flip_v | If true , icon texture is flipped vertically. |
false |
Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true
on the popup.
Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true
on the popup.
Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true
on the popup.