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Research using phones as controllers #88

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adangert opened this issue Aug 29, 2017 · 6 comments
Open

Research using phones as controllers #88

adangert opened this issue Aug 29, 2017 · 6 comments

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@adangert
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adangert commented Aug 29, 2017

It is probably possible to use your phone as a controller through the webui if you run out of move controllers to pass around. This way more people could join in if you don't have enough move controllers. Maybe add a section too for some straps/lanyards that could attach to any phone to prevent you from dropping it. The range of Wifi should be much larger than bluetooth as well, perhaps also a wifi chip could be used to extend this if the built in one is not sufficient enough.

@adangert
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This might also open the door for other game types as well. In the same vain as the Jackbox party TV games, however no screen required.

@adangert
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adangert commented May 10, 2018

WebBluetooth is now released, perhaps look into getting this to work with phones: https://webbluetoothcg.github.io/web-bluetooth/

It remains to be seen if Joustmain with phones is better over the AP being broadcast, or this new WebBluetooth. Furthermore, it would also be interesting to see if Joustmainia, somehow, could be fully transferred to run off of a phone, and have other phones/psmove controllers connect over WebBluetooth, thus no pi needed, although limitations of this would obviously be that the internal phone bluetooth is not class 1.

@adangert
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adangert commented May 6, 2019

With the AP, I don't think that there should be a limit to the amount of phones that could connect, therefore it's probably a better solution vs the 7 controllers per bluetooth dongle, it will remain to be seen how many phone a single pi can support over wifi however.

@adangert
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adangert commented May 6, 2019

Look into https://github.com/noffle/proust

@adangert
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adangert commented May 6, 2019

@supersmo
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supersmo commented Jun 6, 2019

Found this as well: https://github.com/bladechapman/Joust

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