Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Integrate bullet into project #1

Closed
2 tasks done
Fidge123 opened this issue Nov 13, 2014 · 6 comments
Closed
2 tasks done

Integrate bullet into project #1

Fidge123 opened this issue Nov 13, 2014 · 6 comments
Assignees

Comments

@Fidge123
Copy link
Collaborator

  • Check if bullet supports OpenGL ES and Android/iOS
  • Integate bullet into the project
@adi64
Copy link
Owner

adi64 commented Jan 8, 2015

bug when compiling with MinGW: See bulletphysics/bullet3#289
Add following lines to the top of LinearMath/btQuickprof.cpp:

#if WINVER < 0x0600
ULONGLONG GetTickCount64() {return GetTickCount();}
#endif

@Fidge123
Copy link
Collaborator Author

Fidge123 commented Jan 9, 2015

i had problems adding your code, shouldnt it be like this?

#ifdef WINVER < 0x0600

@adi64
Copy link
Owner

adi64 commented Jan 9, 2015

nope, that would check if WINVER is set at all, which is always the case when compiling in a Windows environment.
If it still doesn't work, just add the definition without the #if and #endif :)

@Fidge123
Copy link
Collaborator Author

Fidge123 commented Jan 9, 2015

nevermind, i just had put this at the literal top of the file. It has to be under the includes obviously.

✋ --> 😄

@NaskyD
Copy link
Collaborator

NaskyD commented Jan 11, 2015

Maybe trains simulation (as a normal rigidBody) can be implemented as invisible wheels adjusted independently.
See http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Vehicles

@adi64
Copy link
Owner

adi64 commented Jan 11, 2015

In order to remove projectiles (or other nodes), we need to provide a thread-safe facility. See #59.

@adi64 adi64 mentioned this issue Jan 11, 2015
@adi64 adi64 closed this as completed Jan 18, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants