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Add postprocessing #115

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4 tasks
Fidge123 opened this issue Jan 30, 2015 · 4 comments
Open
4 tasks

Add postprocessing #115

Fidge123 opened this issue Jan 30, 2015 · 4 comments
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@Fidge123
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  • Bloom
  • Kantenverstärkung
  • Lensflare
  • SSAO
@Fidge123 Fidge123 added this to the Endpräsentation milestone Jan 30, 2015
@Fidge123 Fidge123 added DROP and removed low prio labels Mar 8, 2015
@Fidge123 Fidge123 modified the milestones: Release, Endpräsentation Mar 8, 2015
@Fidge123 Fidge123 removed this from the Release milestone Mar 3, 2016
@Fidge123 Fidge123 removed the DROP label Mar 3, 2016
@adi64
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adi64 commented Mar 5, 2016

Adding motion blur probably belongs here. (ref #123)

@lw0
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lw0 commented Mar 19, 2016

@adi64
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adi64 commented Oct 21, 2016

  • Refactor AbstractEffect to not inherit from AbstractGraphicsObject ( 7cb654d )

@adi64
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adi64 commented Oct 21, 2016

  • Define explicit effect input / output handling in order to...
  • Rebuild / refactor postprocessing-pipeline to work with G-Buffer / GLES 3.0
  • Implement proper Motion Blur without deprecated glAccum

adi64 added a commit that referenced this issue Oct 31, 2016
implement new postprocessing effect pipeline structure
@Fidge123 Fidge123 added feature and removed Game labels Jun 9, 2017
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