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Problems with Stereo effect on large mobile screens (Pixel) #2117
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The capture seems correct to me. The scene is rendered differently for each eye. Look at the image on the left side inside the white band. What do you mean by your eyes don't identify they're stereo? |
The picture in two eyes are different, however when I put my phone into cardboard, they did not match each other, which means the entities overlap, but not come to one integrated stereo things.. |
Are you sure that the phone is centered in the cardboard? |
@dirkk0 Thanks for recommending this convenient device~! |
Which Android device are you using? |
@ngokevin I am using HUAWEI Mate 8, and here is my device information, thanks! |
OK, this seems exclusive to large Android phones. I'm glad you found immersive-web/webvr-polyfill#176 , that's the appropriate area to fix. Will leave this open for now. |
@ngokevin |
FWIW, I am experiencing a similar issue with a Samsung Galaxy S7 Edge. A-Frame scenes rendered in VR mode using the Chrome browser on the S7 have a "double vision" effect, but other cardboard apps work fine, and even the ShopifyVR link above is OK when using Chrome. |
I was having this issue on Pixel XL. The problem is that the dpdb within Googles webVR polyfill that a-frame uses doesn't have your devices settings. We have to wait till Google updates that database. In the mean time I fixed the issue I was having by doing the following:
This is what I added for the Pixel XL and it fixed the double vision issue I was having: { The entry for your device might be this, I would check the user agent is correct for your device: { |
@garethwilliams Thank you for your suggestion, which worked perfectly for getting rid of double vision with my Galaxy S7. |
Same problem on Moto G4, I followed the above but also had to add one other line change and I used
I went for:
I also found this line :
and changed |
@ngokevin I'm trying to move this forward with the maintainers of the WebVR Polyfill repo: In the meantime, I took a snapshot of the 0.4.0.min release and changed the DPDB URL to mine, so you can test it out by loading A-Frame from here: Everyone else following this issue, please try it and see if it fixes your stereo-rendering problem (it did for me on my S7). |
@thoragio looks the same way as the official release on iPhone 7+ |
@giordyb can you go to the link below and copy/paste the output from it on your 7+? |
Here you go: UA: Mozilla/5.0 (iPhone; CPU iPhone OS 10_2 like Mac OS X) AppleWebKit/602.3.12 (KHTML, like Gecko) Version/10.0 Mobile/14C92 Safari/602.1 |
@dmarcos As discussed in Slack, I've submitted the PR to update the DPDB URL to my cache: immersive-web/webvr-polyfill#190 |
@thoragio Thank you! 🏆 |
Can people confirm that #2345 fixes this issue? |
Description:
When I test VR mode at Android device(by google cardboard), It seems no stereo effect? things are shown seperately and my eyes can not identify they are stereo.
Code here(I uploaded codes' screen shot for easy reading):
Thanks in advance!
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