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Ray tracer written in x86 assembler (with SSE/SSE2 extensions).

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x86-ray-tracer

Ray tracer written in x86 assembler (with usage of SSE/SSE2 extensions).

Command line, reading scene files, saving logs and displaying rendered scene written in C++ with SDL library. Rest of application is written in pure assembler ( Why? Because I can! ).

Screenshots:

Scene 1 Scene 2 Scene 3 Scene 4

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Ray tracer written in x86 assembler (with SSE/SSE2 extensions).

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