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This repository has been archived by the owner on May 6, 2021. It is now read-only.

Releases: agohorel/aleph

v.0.4.1-pre-alpha

05 Jul 18:21
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BREAKING CHANGES:

  • assets.textures has been renamed to assets.images to better reflect its use
  • the render method for 3D sketches has been changed from utils.renderLoop to utils.render3D
  • the render method for 2D sketches has been changed from:
utils.runOnce(state[path.basename(__filename)], setup);
draw();

to:

utils.render2D(state[path.basename(__filename)], setup, draw);

CHANGELOG:

  • add video support
  • video playback
  • video textures
  • add animated gif support (see utils.renderGif in docs for details)
  • display windows will automatically reload the last selected sketch after refreshing
  • you can now create custom sub-folders within the sketches folder
  • minor UI overhaul
  • in-app docs have been dark-mode-ified
  • pixelDensity can now be changed in real-time per-display window
  • antialiasing can now be changed in real-time per-display window
  • new hotkey: ctrl+n opens a new display window
  • add path field for assets (ex. assets.images.gif.path)
  • fix momentary mode not being applied
  • fix loading midi mappings for changing sketches
  • fix pixelDensity not applying

v.0.4.0-pre-alpha

11 Nov 00:28
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-add multi-display support
-add ability to render sketches on specific displays (controllable w/ midi or mouse)
-add toggleable "devmode" which provides additional debug info at the cost of performance
-disabling it can offer massive performance improvements in some cases
-improve anti-aliasing control (now works in realtime across all displayWindows rather than just at the time of creating a window)
-add ability to select/re-select audio input within aleph (not dependent on OS-level audio settings)
-audio analysis & midi handling now run on the editor window's process and communicate out to displayWindows rather than running on every display separately.
-automatic reload of last known midi mapping on refresh
-simplified/improved 2D & 3D sketch templates
-add flag to 3D template to optionally reset transforms and lighting information each frame
-add new object-oriented example sketch ("vectors.js")
-fix colorMode not resetting on sketch change
-fix hanging splash screen bug
-updated p5 from 0.7.2 to 0.9.0

v0.3.0-pre-alpha

14 Apr 20:42
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Merge pull request #4 from agohorel/improved-controls-2

improved controls