🐕 composable unidirectional user interfaces using pull streams
- minimal size:
inu
+yo-yo
+pull-stream
weighs only ~8kb - app is a data structure: only need to learn 4 functions, automatically supports plugins
- architecture is fractal: compose one app from many smaller apps
- single source of truth: the state of your app is a single object tree
- state is read-only: update state by dispatching an action, an object describing what happened
- update with pure functions: updates are handled by a pure function, no magic
- first-class side effects: initial state or updates can include an effect, an object describing what will happen
- omakase: consistent flavoring with pull streams all the way down
- ./examples/clock: simple app to count seconds
- ./examples/title: simple app to change document.title
- ./examples/routing: url routing with
sheet-router
- ./examples/compose: multiplex many apps into one app
- ./examples/counter: simple counter expressed in standard redux pattern
- ./examples: above examples composed into one app deployed at http://dinosaur.is/inu.
- pietgeursen/ssb-gathering-ui: Facebook-style events using
inu
,muxrpc
,sheetify
,tcomb
and other fun stuff. - pietgeursen/inu-fft: Little inu app with fft of microphone input
- ahdinosaur/inu-plays-roguelike: 'Twitch Plays Pokémon'-style 'Roguelike' game using
inu
,tcomb
, and things. - holodex/app#compost: full-stack user directory app using
inu
,inux
, andvas
.
if you want to share anything using inu
, add your thing here!
const { start, html, pull } = require('inu')
const delay = require('pull-delay')
const app = {
init: () => ({
model: 0,
effect: 'SCHEDULE_TICK' // start perpetual motion
}),
update: (model, action) => {
switch (action) {
case 'TICK':
return {
model: (model + 1) % 60,
effect: 'SCHEDULE_TICK'
}
default:
return { model }
}
},
view: (model, dispatch) => html`
<div class='clock'>
Seconds Elapsed: ${model}
</div>
`,
run: (effect, sources) => {
switch (effect) {
case 'SCHEDULE_TICK':
return pull(
pull.values(['TICK']),
delay(1000)
)
}
}
}
const main = document.querySelector('.main')
const { views } = start(app)
pull(
views(),
pull.drain(function (view) {
html.update(main, view)
})
)
for a full example of composing multiple apps together, see source and demo.
imagine your app’s current state is described as a plain object. for example, the initial state of a todo app might look like this:
var initState = {
model: {
todos: [{
text: 'Eat food',
completed: true
}, {
text: 'Exercise',
completed: false
}],
visibilityFilter: 'SHOW_COMPLETED'
},
effect: 'FETCH_TODOS'
}
this state object describes the model (a list of todo items and an option for how to filter these items) and any optional effect (we immediately want to fetch for any new todo items).
to change something in the state, we need to dispatch an action. an action is a plain JavaScript object (notice how we don’t introduce any magic?) that describes what happened. here are a few example actions:
{ type: 'ADD_TODO', text: 'Go to swimming pool' }
{ type: 'TOGGLE_TODO', index: 1 }
{ type: 'SET_VISIBILITY_FILTER', filter: 'SHOW_ALL' }
{ type: 'LOAD_TODOS' }
enforcing that every change is described as an action lets us have a clear understanding of what’s going on in the app. if something changed, we know why it changed. actions are like breadcrumbs of what has happened.
finally, to tie state and actions together, we write an update function. again, nothing magic about it — it’s just a function that takes the model and action as arguments, and returns the next state of the app.
it would be hard to write such a function for a big app, so we write smaller functions managing parts of the state:
function visibilityFilter (model, action) {
if (action.type === 'SET_VISIBILITY_FILTER') {
return action.filter
} else {
return { model }
}
}
function todos (model, action) {
switch (action.type) {
case 'ADD_TODO':
return { model: model.concat([{ text: action.text, completed: false }]) }
case 'TOGGLE_TODO':
return {
model: model.map((todo, index) =>
action.index === index ?
{ text: todo.text, completed: !todo.completed } :
todo
)
}
case 'LOAD_TODOS':
return { model, effect: 'FETCH_TODOS' }
default:
return { model }
}
}
and we write another update function that manages the complete state of our app by calling those two update functions for the corresponding state keys:
function appUpdate (model, action) {
const todosState = todos(model.todos, action)
const visibilityFilterState = visibilityFilter(model.visibilityFilter, action)
return {
model: {
todos: todosState.model,
visibilityFilter: visibilityFilter.model
},
effect: todosState.effect
}
}
if any effect is returned by an update function, we want to run it. this run functions is able to listen to any future changes and return a stream of any new actions.
here's how we handle our effect to fetch any todos, using pull-stream
as pull
:
function appRun (effect, sources) {
if (effect === 'FETCH_TODOS') {
return pull(
fetchTodos(),
pull.map(todo => {
return {
type: 'ADD_TODO',
text: todo.text
}
})
)
}
}
now that we have our state, changes, and side effects managed in a predictable (and easy-to-test) way, we want to view our epic todo list.
here's a simplified view using yo-yo
as html
:
function appView (model, dispatch) {
return html`
<div class='todos'>
${model.todos.map((todo, index) => html`
<div class='todo'>
${todo.text}
<button onclick=${toggleTodo(index)}
</div>
`)}
</div>
`
function toggleTodo (index) {
return (ev) => dispatch({ 'TOGGLE_TODO', })
}
}
put it all together and we have an inu
app!
const app = {
init: () => initState,
update: appUpdate,
view: appView,
run: appRun
}
that's it for inu
. note that we're only using plain functions and objects. inu
(and inux
) come with a few utilities to facilitate this pattern, but the main idea is that you describe how your state is updated over time in response to action objects, and 90% of the code you write is just plain JavaScript, with no use of inu
itself, its APIs, or any magic.
(credit @gaearon of redux
for initial source of this intro)
where state is an object with a required key model
and an optional key effect
,
an inu
app is defined by an object with the following (optional) keys:
init
: a function returning the initial stateupdate
: aupdate(model, action)
pure function, returns the new stateview
: aview(model, dispatch)
pure function, returns the user interface declarationrun
: arun(effect, sources)
function, returns an optional pull source stream of future actions
the top-level inu
module is a grab bag of all inu/*
modules.
you can also require each module separately like require('inu/start')
.
sources is an object with the following keys:
actions
: a function that returns a pull source stream for actionsstates
: a function that returns a state-ful* pull source stream for statesmodels
: a function that returns a state-ful* pull source stream for modelsviews
: a function that returns a state-ful* pull source stream for viewseffects
: a function that returns a state-ful* pull source stream for effectseffectActionsSources
: a function that returns a pull source stream for any sources of next actions caused by effects
* in this context, state-ful means that the pull source stream will always start with the last value (if any) first.
inu.html === require('yo-yo')
(for templating, virtual DOM "diffing")
inu.pull === require('pull-stream')
(for async event "piping")
npm install --save inu
- tom:
inu
's implementation is more or less a direct port oftom
using pull streams instead of rx - redux-architecture
- elm-architecture-tutorial
- mercury
- vdux
The Apache License
Copyright © 2016 Michael Williams
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.