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libclef is a generic library for building decoders and media player plugins for sequenced audio formats.

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libclef

libclef is a generic library for building decoders and media player plugins for sequenced audio formats. It was formerly known as "seq2wav".

Currently, there is support for the following targets:

  • Command-line (Windows, POSIX platforms)
  • Audacious player plugin (Windows, macOS, X11 platforms)
  • Winamp player plugin (Windows)
  • Foobar2000 player plugin (Windows)
  • CLAP instrument plugin (Windows, POSIX platforms)

Building

libclef is meant to be statically linked as a component in another project. See the "Template project" section below for more information.

On POSIX systems or when building under MinGW, libclef itself has no dependencies beyond a C++17-compliant compiler and GNU Make. To build libclef using Microsoft Visual Studio, ATL support and the Visual Studio command-line tools must be installed.

To build an Audacious plugin, the Audacious development headers must be present. These may be found in the audacious-dev package on Debian-based distros.) The libclef build system uses pkg-config to locate the required files. Audacious plugins cannot currently be built using Microsoft Visual C++.

To build a Foobar2000 plugin, the Foobar2000 SDK is required. libclef has been tested with the 2020-07-28 version of the Foobar2000 SDK. The SDK should be extracted into the plugins/ folder of the project that uses libclef.

No additional dependencies are required for building a Winamp plugin.

Build scripts are included for cross-compiling Windows binaries on Linux using MinGW or using Wine to run the Visual Studio command-line tools. (Installing the Visual Studio command-line tools on Linux is left as an exercise to the reader.)

Further information for building libclef-based tools and plugins can be found in the template project documentation. If built standalone, libclef produces a very basic command-line test program that creates a file named sample.wav. The test program does not support building with Microsoft Visual C++.

Template project

A template project for creating tools or plugins based on libclef may be found in the template/ folder. Copy all of the files in template/ to a new folder and place the libclef source tree in a libclef/ folder inside it. (If using git, you may use git submodule add https://github.com/ahigerd/libclef to clone libclef into the appropriate location and track it as a submodule.)

Modify config.mak in the new project to set PLUGIN_NAME appropriately, and change the filenames in buildvs.cmd to refer to the same plugin name instead of template. Additionally, fill in plugins/clefplugin.cpp with the necessary metadata and code for the player plugins.

Avoid nesting subdirectories more than one level inside src/, as the build scripts will not find source files in any deeper levels.

Further information can be found in the template project documentation.

License

libclef is copyright (c) 2020-2023 Adam Higerd and distributed under the terms of the MIT license.

CLAP is an open-source audio plugin format. The CLAP SDK is copyright (c) 2021 Alexander BIQUE and distributed under the terms of the MIT license.

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libclef is a generic library for building decoders and media player plugins for sequenced audio formats.

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