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Rendering: tweak algorithms for better placement of edges #312
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Rendering: use force-based algorithms for better placement of edges
Rendering: tweak algorithms for better placement of edges
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Non-critical: we have this test working on other versions.
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This experiment is still in progress. I'll continue in 0.15. |
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Current state of rendering of large goal trees is far from perfection. Let's see an example fragment:
Here, we have a dependency between goals 25 and 28 (selected with a purple color):
Looks like a green path should look better. Alas, the rendering engine cannot find it. I guess, we could try to use force-based algorithms to tune edge positions after the initial rendering.
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