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NodeGraph

Aiekick edited this page Jul 14, 2019 · 4 revisions

the Node Graph is an experimental feature, let you tune function of the current buffer, and replace some input who have the same signature only. a little buggy for the moment.

the node graph is automatically generated form the analysis of the shader :)

you need first to parse the good shader in teh curreent buffer ( i know the layout is buggy, if you want recalc it, unsselect/select one checkbox) after that you can move a like to another. and click compil for have the result

see a demo here

need improveing / debug, i let it be in the frist beat release, but will chnage in futrue updates.

it need to be a system for manipulate buffers, and assmeble cutom fucntion from a library. the goal of this is not to become a full nodegraph creation systeme, but a mixed, classical code / and quick tuning :)

13/07/2019 : desactivated for the moment for the version 0.1.955 due to crash and bugs. need more time for have a good system

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