Sgw is a simple graphics wrapper for OpenGL.
To compile, you need cmake 3.1 and all the dependencies. The dependencies are:
- glfw
- glew
- libpng
- zlib
Simplest use case:
#include <sgw/sgw.hpp>
int main(int argc, char** argv)
{
sgw::App app(800,600);
sgw::Texture texture("test.png");
sgw::Image image(texture);
while(!app.MainLoop())
{
app.Draw(image);
}
}