A fork of 2048, with a modified tile generating algroithm. Instead of generating random tiles, it calculates the worst possible location for a tile to appear. The idea is to see if there is a sequence of tile generations that makes the game impossible to win :)
forked from gabrielecirulli/2048
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A fork of 2048 (https://github.com/gabrielecirulli/2048)
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aj-r/Evil-2048
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A fork of 2048 (https://github.com/gabrielecirulli/2048)
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