gigatron-rom
+--- LICENSE 2-Clause BSD License
+--- Makefile Marcel's Makefile
+--- Core/ Gigatron kernel and build tools
| +--- dev.py Development ROM (type 'make' to build):
| | Video/audio/io/kernel loops and cold storage
| | for applications and data ("kernel + ROM disk")
| +--- ROMv4.py Source for release ROM v4 (most recent release)
| `--- compilegcl.py Stand-alone GCL to vCPU compiler (GT1 files)
+--- interface.json Formal bindings interface to ROM for programs
+--- Apps/ Built-in and example applications (GCL and GT1)
| +--- Blinky/Blinky.gcl Very simple GCL program
| `--- HelloWorld/ Program that draws "Hello world" on screen
+--- BASIC/ Example BASIC programs
+--- Utils/
| +--- BabelFish/ Generic Arduino sketch for talking with Gigatron
| +--- gt1dump.py Dump or disassemble GT1 files
| +--- lcc/ LCC compiler with vCPU backend (NOT YET STABLE)
| `--- sendFile.py Send GT1 or BASIC file from laptop/PC
+--- Libs/ C libraries for Gigatron programs
| `--- Example.c Example C program
+--- Docs/
| +--- GCL-language.txt Gigatron Control Language and vCPU explanation
| +--- GT1-files.txt vCPU object file format and ROM versioning
| +--- gtemu.c Instruction set definition (as executable code)
| +--- vCPU-summary.txt Overview of 16-bit virtual CPU instruction set
| `--- ... All on video, audio, native code, versioning...
`--- Contrib/ Contributions outside the kit's ROM and tooling:
+--- at67/ Emulator/visualizer (SDL2), 8-bit/16-bit
| assembler, debugger, MIDI music, demos (sprites,
| lines, game of life, Tetronis game...)
+--- Crouze/ Couple of simple BASIC scripts (for now...)
+--- Cwiiis/ Gigatris game
+--- dhkolf/ Fast emulator; Demos (SprPaint, PianoBeep,...)
+--- flok99/ Simple (and slow) visualizer using SDL2
+--- gigawalt/ Walter's script
+--- kervinck/ Ramblings (all work in progress)
+--- PhilThomas/ Javascript-based Gigatron emulator
+--- pkupper/ Pluggy Reloaded's Babelfish (to be merged back)
+--- tbraun-de/ Gigatron Mac; Python port of gtemu.c; maze.gt1
+--- xopr/ NetTerm: Terminal program for SPI interface
`--- xxxbxxx/ Bricks game; RPi port of BabelFish; frogstroll
See Makefile
for how to make these.
ROMv4.lst Generated listing with disassembly, labels,
comments and source (large!)
ROMv4.rom ROM file for 27C1024 (PCB versions)
0 1 47 48 127 128 129 (vSP) 255
+-+-------------+-----------+-+-------------+--------------+
page 0 |0| System vars | User vars |1| User vars <-| Stack/Loader |
+-+-------------+-----------+-+------+------+--+-----------+
page 1 | Video table | vReset | Channel 1 |
+------------------------------------+---------+-----------+ ---
page 2 |0 239 240 249| Channel 2 | ^
| +-----------+ | Also see
page 3 | | Channel 3 | | channelMask
| +-----------+ |
page 4 | User vCPU code and/or data | Channel 4 | v
| +-----------+ ---
page 5-6 | 250 255|
| |
| <- C stack |
+----------------------------------------------------------+
page 7 | Sound tables |
+--------------------------------+-------------------------+
page 8-127 |0 159|160 255|
| 120 lines of 160 pixels | Extra space for user |
| Default video memory | code and/or data |
= = =
| | |
+--------------------------------+-------------------------+
page 128-255 | Not used in the 32K system: mirror of page 0-127 |
+----------------------------------------------------------+
0 255
[Note: In the next section, names in parentheses refer to *internal*
variables that are subject to change between ROM versions. See for a
more detailed explanation on compatibility the file Docs/GT1-files.txt]
Address Name Description
--------- ------------- -----------
0000 zeroConst Constant value 0 (for arithmetic carry)
0001 memSize Number of RAM pages detected at hard reset (64kB=0)
0002 (channel) Sound channel update on current scanline
0003 (sample) Accumulator for synthesizing next sound sample
0004 (reserved) Reserved (Video extensions? MMU? v8808? ...?)
0005 (vCpuSelect) Entry page of active interpreter (offset fixed to 255)
0006-0008 entropy Randomness from SRAM boot and input, updated each frame
0009 videoY Counts up from 0 to 238 in steps of 2 (odd in vBlank)
000a (frameX) Starting byte within page for pixel burst
000b (frameY) Page of current pixel row (updated by videoA)
000c (nextVideo) Jump offset to scan line handler (videoA, B, C...)
000d (videoModeD) Handler for every 4th line (pixel burst or vCPU)
000e frameCount Continuous video frame counter
000f serialRaw New raw serial read
0010 (serialLast) Previous serial read (used for edge detection)
0011 buttonState Edge-triggered and resettable input bits
0012 (resetTimer) After 2 seconds of holding 'Start', do a soft reset
0013 (xout) Memory cache for XOUT register
0014 xoutMask The blinkenlights and sound on/off state
0015 (vTicks) Remaining interpreter ticks (=units of 2 CPU cycles)
0016-0017 vPC Interpreter program counter, points into RAM
0018-0019 vAC Interpreter accumulator, 16-bits
0018 v6502_A [v6502] Accumulator
0019 (v6502_BI) [v6502] B Input Register (used by SBC)
001a-001b vLR Return address, for returning after CALL
001a-001b v6502_PC [v6502] Program Counter
001c vSP Stack pointer
001c (v6502_S) [v6502] Stack Pointer (kept as "S+1")
001d (vTmp) Scratch storage location for vCPU and v6502
001e (vReturn) Return address (L) from vCPU into the loop (H is fixed)
001f (videoModeB) ROMv2: Handler for every 2nd line (pixel burst or vCPU)
0020 (videoModeC) ROMv2: Handler for every 3rd line (pixel burst or vCPU)
0021 romType ROMv1=$1c ROMv2=$20 ROMv3=$28 ROMv4=$38 DEVROM=$f8
0021 channelMask Low bits set active channels (x011->4, x001->2, x000->1)
0022-0023 sysFn Address for SYS function call
0024-002b sysArgs Arguments for SYS functions
0024 (v6502_ADL) [v6502] Low Address Register
0025 (v6502_ADH) [v6502] High Address Register
0026 (v6502_IR) [v6502] Instruction Register
0027-0029 (v6502_P) [v6502] Processor Status Register
002a v6502_X [v6502] Index Register X
002b v6502_Y [v6502] Index Register Y
002c soundTimer Countdown timer for playing sound
002d (ledTimer) Number of frames until next LED change
002e ledState Current LED state machine value (branch offset)
002f ledTempo Next value for ledTimer after LED state change
0030-007f userVars Program variables
0080 oneConst Constant value 1 (for arithmetic carry)
0081-.... userVars2 More space for program variables
....-00ff <stack> Call and value stack for vCPU (also used by ROM loader)
0100-01ef videoTable Video indirection table (Y0,dX0,Y1,dX1,Y2,...,dX119)
01f0-01f9 vReset vCPU routine to load and start Reset sequence
01f9 videoTop (DEVROM) Blank top of screen. Must be even in [0..238].
01fa wavA[1] Sound channel 1: Waveform modulation with `adda'
01fb wavX[1] ...............: Waveform modulation with `xora'
01fc keyL[1] ...............: Frequency low 7 bits (bit7 == 0)
01fd keyH[1] ...............: Frequency high 8 bits
01fe oscL[1] ...............: Phase low 7 bits
01ff oscH[1] ...............: Phase high 8 bits
0200-02f9 userCode vCPU code/data (default start of user code)
02fa wavA[2] Sound channel 2: Waveform modulation with `adda'
02fb wavX[2] ...............: Waveform modulation with `xora'
02fc keyL[2] ...............: Frequency low 7 bits (bit7 == 0)
02fd keyH[2] ...............: Frequency high 8 bits
02fe oscL[2] ...............: Phase low 7 bits
02ff oscH[2] ...............: Phase high 8 bits
0300-03f9 - vCPU code/data
03fa wavA[3] Sound channel 3: Waveform modulation with `adda'
03fb wavX[3] ...............: Waveform modulation with `xora'
03fc keyL[3] ...............: Frequency low 7 bits (bit7 == 0)
03fd keyH[3] ...............: Frequency high 8 bits
03fe oscL[3] ...............: Phase low 7 bits
03ff oscH[3] ...............: Phase high 8 bits
0400-04f9 - vCPU code/data
04fa wavA[4] Sound channel 4: Waveform modulation with `adda'
04fb wavX[4] ...............: Waveform modulation with `xora'
04fc keyL[4] ...............: Frequency low 7 bits (bit7 == 0)
04fd keyH[4] ...............: Frequency high 8 bits
04fe oscL[4] ...............: Phase low 7 bits
04ff oscH[4] ...............: Phase high 8 bits
0500-05ff - vCPU code/data
0600-06ff - vCPU code/data
0700-07ff soundTable Interlaced waveforms (metal, triangle, pulse, sawtooth)
0800-7fff screenMemory Default pages for screen memory
0800-089f - Pixel line 0
08a0-08ff - vCPU code/data
.........
7f00-7f9f - Pixel line 119
7fa0-7fff - vCPU code/data
--------- ------------- -----------
+----------------------------------------------------------+ ---
$0000 | Boot and reset sequences | ^
+----------------------------------------------------------+ |
$0100 | Video and audio loop (vertical blank lines) | |
| | |
$0200 | Video and audio loop (visible lines) | |
+----------------------------------------------------------+ |
$0300 | vCPU interpreter loop (primary page) | |
| | |
$0400 | vCPU extended instructions (and some SYS functions) | |
+----------------------------------------------------------+ |
$0500 | Shift tables | |
| | | Core system
$0600 | SYS functions (LSRW and others) | | Kernel and drivers
+----------------------------------------------------------+ |
$0700 | Font table (ASCII 32..81) | |
| | |
$0800 | Font table (ASCII 82..126 and symbols 127-131) | |
| | |
$0900 | Notes table (C-0..A#7) | |
| | |
$0a00 | Inversion table | |
+----------------------------------------------------------+ |
$0b00 | SYS functions (SendSerial, Sprites, SPI, ...) | |
| | |
$0d80-$11ff | v6502 secondary interpreter | v
+==========================================================+ ---
| | ^
| ROM tables: Embedded high-resolution images (packed) | |
| | | Applications /
$1200-$ffff | Include files: application-specific SYS functions | | cold storage
| | |
| ROM files: Embedded vCPU/v6502 applications (serialized) | |
| | v
+----------------------------------------------------------+ ---
0 255
Available since ROM v1:
00ad SYS_Exec_88 Load serialized vCPU code from ROM and execute
04a7 SYS_Random_34 Get random number and update entropy
0600 SYS_LSRW1_48 Shift right 1 bit
0619 SYS_LSRW2_52 Shift right 2 bits
0636 SYS_LSRW3_52 Shift right 3 bits
0652 SYS_LSRW4_50 Shift right 4 bits
066d SYS_LSRW5_50 Shift right 5 bits
0687 SYS_LSRW6_48 Shift right 6 bits
04b9 SYS_LSRW7_30 Shift right 7 bits
04c6 SYS_LSRW8_24 Shift right 8 bits
06a0 SYS_LSLW4_46 Shift left 4 bits
04cd SYS_LSLW8_24 Shift left 8 bits
04e1 SYS_VDrawBits_134 Draw 8 vertical pixels
06c0 SYS_Unpack_56 Unpack 3 bytes into 4 pixels
04d4 SYS_Draw4_30 Copy 4 pixels to screen memory
00f4 SYS_Out_22 Write byte to hardware OUT register
00f9 SYS_In_24 Read byte from hardware IN port
Added in ROM v2:
0b00 SYS_SetMode_v2_80 Set video mode 0..3
0b03 SYS_SetMemory_v2_54 Set 1..256 bytes of memory to value
Added in ROM v3:
0b06 SYS_SendSerial1_v3_80 Send data out over game controller port
0c00 SYS_Sprite6_v3_64 Draw sprite of 6 pixels wide and N pixels high
0c40 SYS_Sprite6x_v3_64 Draw sprite mirrored in X direction
0c80 SYS_Sprite6y_v3_64 Draw sprite upside down
0cc0 SYS_Sprite6xy_v3_64 Draw sprite mirrored and upside down
Added in ROM v4:
0b09 SYS_ExpanderControl_v4_40 Set register in I/O and RAM expander
0b0c SYS_Run6502_v4_80 Execute MOS 6502 code until BRK
0b0f SYS_ResetWaveforms_v4_50 Setup sound tables in page 7
0b12 SYS_ShuffleNoise_v4_46 Shuffle noise table in page 7
0b15 SYS_SpiExchangeBytes_v4_134 Send and receive bytes