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Open Surge 0.6.1

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@alemart alemart released this 17 May 22:42
· 51 commits to master since this release
  • Ported the game engine to Android
  • Partial rewrite of the engine. Made the engine mobile-ready with a massive performance update covering many areas: rendering, scripting, collision detection, entity and brick systems, loading times, and more!
  • Improved the physics system. Made it faster and more robust
  • Introduced the mobile mode and the mobile level editor
  • Introduced the MOD loader and its compatibility mode
  • Introduced the Import Utility for upgrading MODs
  • Introduced support for Player 2 & AI-controlled characters
  • Introduced player transformations and numerous player flags
  • Introduced keyframe-based animations and custom sprite properties
  • Introduced wavy water effects and internal support for shaders
  • Introduced a new Pause Menu
  • Introduced a new Options Screen
  • Added support for various special characters in bitmap fonts
  • Made numerous additions to the SurgeScript API
  • Updated several SurgeScript objects. Introduced new items and new components
  • Reimplemented nanoparser, the asset system, the animation system, the entity system, the brick system, the particle system, the level height sampler, and more

This massive update includes changes not detailed in the list!