This is the start of simulating the World! @SPH and PBD methods~ @boundaries particles and Fluid particles~ @Computer Shader @BitonicSort and RadixSort
pbd in Physics_Engine_3_PBDCouple_Scene\Assets\PBDSolver\PBDFluidCouple.unity
num of particles | Frames |
---|---|
100,000 particles | 30-40fps |
50,000 paricles | 110-150fps |