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a Go 🌳 Sitter Forest

Where a Gopher wanders around and meets lots of 🌳 Sitters...

First of all, giving credits where they are due:

This repository started as a fork of @smacker's go-tree-sitter repo until I realized I don't want to also handle the bindings library itself in the same project (i.e. the stuff in the root of the repo, exposing sitter.Language type itself & co.), I just want a (big) collection of all the tree-sitter parsers I can add.

So here it is: started with the parsers and the automation from the above mentioned repo then added a bunch more parsers on top of it and updated automation (to support more parsers and also to automatically update the PARSERS.md file, git tags, etc.).

See PARSERS.md for the list of supported parsers. The end goal is (at least) parity with nvim_treesitter.

For contributing (or just to see how the automation works) see CONTRIBUTING.md.

Naming Conventions

The language name used is the same as TreeSitter language name (the name exported by grammar.js) and the same as the query folder name in nvim_treesitter (where applicable).

This keeps things simple and consistent.

In rare cases, the Go package name differs from the language name:

  • go actually has the package name Go because package go does not go well in Go (pun intended) but otherwise the language name remains "go";
  • func language, same problem as above, so package name is actually FunC (but everything else is func as normal: folder, language name, etc.);
  • context language, same problem (conflict with stdlib context package) so it uses the name ConTeXt;
  • COBOL language is named COBOL in grammar.js but we expose it as cobol (for aligning with the rest of the parsers);
  • dotenv language is named env in grammar.js but we expose it as dotenv;
  • walnut language is named cwal in grammar.js but we retain it as walnut;
  • janet language is named janet_simple in grammar.js but in here is simply named janet.

Also, some languages may have names that are not very straightforward acronyms. In those cases, an altName field will be populated, i.e. requirements language has an altName of Pip requirements, query has Tree-Sitter Query Language and so on. Search grammars.json for your grammar of interest.

Usage

Parsers

See the README in go-tree-sitter-bare, as well as the example_*.go files in this repo.

This repo only gives you the GetLanguage() function, you will still use the sibling repo for all your interactions with the tree.

You can use the parsers in this repo in several ways:

1. Standalone

You can use the parsers one (or more) at a time, as you'd use any other Go package:

package main

import (
	"context"
	"fmt"

	"github.com/alexaandru/go-sitter-forest/risor"
	sitter "github.com/alexaandru/go-tree-sitter-bare"
)

func main() {
	content := []byte("print('It works!')\n")
	node, err := sitter.Parse(context.TODO(), content, sitter.NewLanguage(risor.GetLanguage()))
	if err != nil {
		panic(err)
	}

	// Do something interesting with the parsed tree...
	fmt.Println(node)
}

2. In Bulk

If (and only IF) you want to use ALL (or most of) the parsers (beware, your binary size will be huge, as in 300MB+ huge) then you can use the root (forest) package:

package main

import (
	"context"
	"fmt"

	forest "github.com/alexaandru/go-sitter-forest"
	sitter "github.com/alexaandru/go-tree-sitter-bare"
)

func main() {
	content := []byte("print('It works!')\n")
	parser := sitter.NewParser()
	parser.SetLanguage(forest.GetLanguage("risor"))

	tree, err := parser.Parse(context.TODO(), nil, content)
	if err != nil {
		panic(err)
	}

	// Do something interesting with the parsed tree...
	fmt.Println(tree.RootNode())
}

this way you can fetch and use any of the parsers dynamically, without having to manually import them. You should rarely need this though, unless you're writing a text editor or something.

3. As a Plugin

A third way, and perhaps the most convenient (no, it's not, it's ~300MB with all parsers built into the binary whereas all parsers built as plugins took ~1400MB for all 354 parsers), is to use the included Plugins.make makefile, which allows easy creation of any and all plugins. Simply copy it to your repo, and then you can easily make -f Plugins.make plugin-risor, etc. or use the plugin-all target which creates all the plugins.

Then you can selectively use them in your app using the plugins mechanism.

IMPORTANT: You MUST use -trimpath when building your app, when using plugins (the Plugins.make file already includes it, but the app that uses them also needs it).

4. Your Own Way

You can mix and match the above, obviously.

Probably the best approach would be to build your own "mini-forest", using the forest package as a template but only including the languages you are interested in.

I'm not excluding offering "mini forests" in the future, guarded by build tags, if I ever figure some subsets that make sense (most used/popular/known/whatever).

Info

Each individual parser (as well as the bulk loader) offers an Info() function which can be used to retrieve information about a parser. It exposes it's entry from grammars.json either raw (as a string holding the JSON encoded entry) or as an object (only available in bulk mode).

The returned Grammar type implements Stringer so it should give a nice summary when printed (to screen or logs, etc.).

Queries

The root package not only includes the "parsers forest" but also the corresponding queries. The queries are compiled from two sources:

  1. nvim_treesitter project and
  2. the individual sitter repos' own queries folders.

The queries are embedded in the packages (at the time of writing this, for 359 parsers, the queries are only 11MB) and they can be fetched exactly the same as languages, just replace GetLanguage() with GetQuery(kind) or forest.GetQuery(lang, kind). They are available for standalone packages, plugins as well as forest itself.

The kind is one of {highlights, indent, folds, etc.} (preferably without the ".scm" extension, but will work with it included as well). I.e. to get the highlights query for Go, one would call forest.GetQuery("go", "highlights").

You can optionally pass the query lookup preference, see the NvimFirst, NativeFirst, etc. in forest.go for details, as in: forest.GetQuery("go", "highlights", forest.NvimOnly).

The queries respect the "inherits:" directive (nvim_treesitter specific), recursively, returning the final query with all inherited queries included, at the forest level. The individual packages' own GetQuery() obviously cannot do that, since they do not have access to other parsers' own queries, only the forest has that. See forest.GetQuery() on how to replicate that on your end if using the individual packages.

File Type Detection

The root package also includes a file type detector: forest.DetectLanguage(<abs path|rel path|filename>). For best results, the absolute path to the file should be provided as that enables all the available detectors, in order of priority:

  • shebang or vim modeline - whichever is available on the 1st 255 bytes of the file;
  • glob matching against the path tail (i.e. */*/foo.txt will match .../a/b/foo.txt regardless of the rest of the path),
  • file name;
  • file extension.

The language name is obviously the same as parser and query name.

You can optionally register your own "patterns" (only for languages that are part of the forest, as they are validated against it) or override existing patterns (particularly useful where there is file extension clashing, like both V and Verilog using .v file extension - you can opt for one or the other, etc.). See forest.RegisterLanguage() for details.

You can inspect the mapping in the filetype.json file.

Parser Code Changes

For transparency, any and all changes made to the parsers' (and, to be clear, I include in this term ALL the files coming from parsers, not just parser.c) files are documented below.

For one thing ALL changes are fully automated (any exceptions are noted below), no change is ever made manually, so inspecting the automation should give you a clear picture of all the changes performed to the code, changes which are detailed below:

  • the include paths are rewritten to use a flat structure (i.e. "tree_sitter/parser.h" becomes "parser.h"); This is needed so that the files are part of the same package, plus it also makes automation simpler;
  • for unison the scanner file includes maybe.c which causes cgo to include the file twice and throw duplicate symbols error. The solution chosen was to copy the content of the included file into the scanner file and set the included file to zero bytes; this way all the code is in one file and the compilation is possible;
  • similar to unison, comment and perl also use the same technique of combining C files;
  • for parsers that include a tag.h file: the TAG_TYPES_BY_TAG_NAME variable clashes between them (when those parsers are all included into one app). The solution chosen was to rename the variable by adding the _<lang> suffix, i.e., we currently have:
    • TAG_TYPES_BY_TAG_NAME_astro;
    • TAG_TYPES_BY_TAG_NAME_html;
    • TAG_TYPES_BY_TAG_NAME_svelte;
    • TAG_TYPES_BY_TAG_NAME_vue;
  • for parsers that define serialize(), deserialize(), scan() (and a few others) (i.e. org, beancount, html & a few others): the offending identifiers are renamed by appending the _<lang> suffix to them (i.e. serialize -> serialize_org, etc.); See the putFile() function in internal/automation/main.go for details;
  • some parsers' grammar.js files were not yet updated to work with latest TreeSitter, in which case we hot patch them before regenerating the parser. See the replMap in downloadGrammar() function.

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