traceify is a simple raytracer written in C++.
- Geometric Primitives: Spheres, infinite planes
- Shading: Diffuse (Lambertian), Specular (Phong)
- Point Lights
- Shadows
- Reflections
- Arbitary camera positioning and rotation
- Simple bounding boxes for groups of primitives (clusters)
- Super-sampling: 4x, adaptive up to 16x and 64x with optional jitter
- Add more primitives: Triangles, Cylinders and Tori
- Efficient bounding-box hierarchy
- Transparency
- Refraction
- Soft shadows (area lights)
- Depth of field
- Texture Mapping
- Bump mapping
- Multi-threaded rendering
- Add Bézier Patches as primitives
- Separate scene data from code i.e. create an external scene data format
- Triangle-based mesh representaiton
- Displacement mapping
- Ability to import meshes
- Add the ability to render on the GPU
- Work towards being able to import scenes from Blender?