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alexdinisor98/SheriffOfNottingham
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Sheriff of Nottingham A minimalist version of the game, using basic concepts of OOP such as aggregation, inheritance, overriding and overloading, respecting the SOLID principles. I searched the assets in hand, so as to declare the type of assets in the bag and I added an illegal asset in the bag depending on each type of the player I created for each type of player a method used for the player when he is a sheriff to inspect the bags of the other players / to accept their bribe / to allow putting the declared assets on the merchant stand. At the end of the rounds, the bonus assets particular to each illegal asset. I used LinkedHashMap to compute the asset frequency. The output shows the final score of the players in a descending order.
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A minimalist version of the "Sheriff Of Nottingham" game
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