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Random game being made with C++ and SDL, as well as Lua scripts.
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alexleroyross/Amble
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Amble: A platformer game being made as a hobby. Copyright (C) 2015, 2016 Frozelar Email: frostyfish88@gmail.com Amble is licensed under the terms of the GNU General Public License v3.0. A copy of the license is provided in License.txt. Coded (by me) with: - C++ (using Microsoft Visual Studio: https://www.visualstudio.com/) - Simple DirectMedia Layer Library 2.0 (SDL): https://www.libsdl.org/ - Lua: https://www.lua.org/ (using Notepad++: https://notepad-plus-plus.org/) Graphics drawn (by me) using: - Paint.NET: http://www.getpaint.net/ Sound effects made (by me) using: - BFXR: http://www.bfxr.net/ Music credits: - Title screen: Crystal Warrior by Jadsound (I think I got it from http://www.audiomicro.com, but I can't find the specific link anymore!) - Level 1: Bolb by Eimann (http://www.newgrounds.com/audio/listen/593830) Other credits: - Some of the very early code was derived from examples shown in LazyFoo's SDL tutorials: http://lazyfoo.net/tutorials/SDL/ - Amble uses the font AvariaSans-Regular, which is licensed under the terms of the OFL. A copy of the OFL is included in OFL.txt. - Several SDL DLLs (Windows) or frameworks (Mac OS X) are distributed with the application under the terms of the LGPL. Other info: [To be included later]
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Random game being made with C++ and SDL, as well as Lua scripts.
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