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Random game being made with C++ and SDL, as well as Lua scripts.

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alexleroyross/Amble

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Amble: A platformer game being made as a hobby.
Copyright (C) 2015, 2016 Frozelar
Email: frostyfish88@gmail.com
Amble is licensed under the terms of the GNU General Public License v3.0.  A copy of the license is provided in License.txt.

Coded (by me) with:
- C++ (using Microsoft Visual Studio: https://www.visualstudio.com/)
- Simple DirectMedia Layer Library 2.0 (SDL): https://www.libsdl.org/
- Lua: https://www.lua.org/ (using Notepad++: https://notepad-plus-plus.org/)

Graphics drawn (by me) using:
- Paint.NET: http://www.getpaint.net/

Sound effects made (by me) using:
- BFXR: http://www.bfxr.net/

Music credits:
- Title screen: Crystal Warrior by Jadsound (I think I got it from http://www.audiomicro.com, but I can't find the specific link anymore!)
- Level 1: Bolb by Eimann (http://www.newgrounds.com/audio/listen/593830)

Other credits:
- Some of the very early code was derived from examples shown in LazyFoo's SDL tutorials: http://lazyfoo.net/tutorials/SDL/
- Amble uses the font AvariaSans-Regular, which is licensed under the terms of the OFL.  A copy of the OFL is included in OFL.txt.
- Several SDL DLLs (Windows) or frameworks (Mac OS X) are distributed with the application under the terms of the LGPL.

Other info:
[To be included later]

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Random game being made with C++ and SDL, as well as Lua scripts.

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