A quickly hacked together attempt at making lowest size executable possible for a simple snake game on SFML
Decided to make this to introduce myself to SFML. As it turns out - nothing is quite pleasant whenever you try to fight back against the compiler.
You'll need to install sfml. That's it.
Use your favorite package manager to do so.
Examples on different distros:
- Arch:
pacman -Syu sfml
- Ubuntu:
apt-get install libsfml-dev
On Windows... Uhh... I'm not sure to be entirely honest. You'll probably have to manually link everything... Sorry
You will need meson and ninja to build this project. Use your favorite package manager to install those.
Examples on different distros:
- Arch:
pacman -Syu meson ninja
- Ubuntu:
apt-get install meson ninja-build
Easy. Use autobuild
script.
Usage: ./autobuild [OPTION] [ARG]
Common flags:
-h, --help Show this help message and exit.
-d, --debug Build the program in debug mode.
-gd, --graphical-debug Build the program with GraphicDebugging
OVERRIDE flags:
-n, --no-compression Don't apply any additional compression to compiled executable
-f, --force-compression Force compression on compiled executable
-X, --force-reconfigure Forcefully remove build directory and reconfigure meson
Note: If no flags are given, the program will be built in release mode with extra compression afterwards.
i.e. just do ./autobuild
.
- Handle Snake's head collision with its tail
- Handle Game Over conditions
- Restarting the game after GameOver
- Quick-succesion presses
- "Grace" period when you're about to hit your own tail or a boundry
Original Font Press Start K - codeman38