PCSX2 Online is a fork of open-source PlayStation 2 emulator PCSX2 with peer-to-peer netplay mode.
You can find the latest version here http://www.mediafire.com/?r3c1ejv5m85ekrv
This repository is a read-only archive.
Fusion of current pcsx2 and pcsx2-online with some modifications / improvements: https://github.com/SmileTheory/pcsx2
Changes from this repository are available as a proper fork here: https://github.com/alexsharoff/pcsx2 (branch 'netplay'). It should be buildable with VS 2010 right after git clone. I've also created a list of all issues I remember there.
System -> Boot Netplay. The connection dialog is pretty self-explanatory.
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To avoid desyncs do not change any settings except for the controller plugin configuration. It's not like it will definitely desync if you change anything, but the possibility escalates.
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During netplay, emulation settings are temporarily reset to defaults with all speedhacks disabled, so performance may drop a bit. And by 'emulation settings' I mean Config->Emulation Settings dialog, so plugin settings remain intact.
- Peer-to-peer network connection, no centralized servers needed
- Automatic input delay detection
- Melty Blood Actress Again
- Tekken 5
- Capcom vs SNK 2
- Guilty Gear XX Accent Core
- Hokuto no Ken
- King of Fighters 2002 Unlimited Match
- Naruto: Ultimate Ninja 3
- Fate/Unlimited Codes
- King of Fighters XI
2012.01.22 This build doesn't force Skip Mpeg hack to be enabled, as it's incompatible with some games. 2011.12.02 1. Some cases of emulator hanging during netplay are fixed; 2. Compatibility is improved (for example, Tekken 5 now works); 3. Crashes during netplay should be less frequent now. 2011.11.12 Desyncs should now occur much less frequently than in previous version. 2011.10.31 1. Booting from physical disc/mounted ISO works; 2. Connectivity problems fixed. 3. Netplay or replay playback can be started only after clean emulator start (as it always desyncs otherwise). 2011.10.27 1. Improved GUI; 2. Replays (Press F4 to toggle fast-forward when watching); 3. Input delay fine-tuning (Available to hosting side); 4. Option to make memory card read-only (Available to hosting side, client's MCD is always read-only); 5. Bugfixes. 2011.10.09: 1. Client side downloads memory card from hosting side to stay in sync. When the session ends, saved state persist only on hosting side; 2. Frameskipping after slowdown due to packet loss should be fixed now; 3. Some stability issues addressed.
- Desync detection/correction;
- Support more games.