This is old and obviously abandoned. It was a game Trevor Moormon and I were designing. We both lost interest. If it's ever revived we'd almost certainly start from scratch. The code is not worth saving.
That said. Sometimes I think about it. The premise is still valid I think. Here are some ideas I'm writing down so I can get them out of my head so I can go work on other things.
At least 4 or 5 player I think.
one is the king one is the assassin
there are some assortment of drink types, maybe based on player count
each player has a subset of drinks they cannot drink. and one drink type that is their favorite. These subsets are public knowledge.
the exceptions:
- the king who can drink anything.
- the assassin cannot win no matter how many of their favorite drinks they drink.
the assassin can poison a drink once per round. normal people feel fine until their third dose of poison the king is frail and dies after the second
Win conditions
- king: wins after X toasts (player count based?). drinking his favorite drink makes the toast count for 2.
- assassin: wins if the king dies. However, if they drink their favorite drink three times they blow their cover and lose
- other: drink your favorite drink 3 times
multiple people can win, but if at least one person wins the game is over after that round