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ceph: avoid putting the realm twice when decoding snaps fails
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[ Upstream commit 51884d1 ]

When decoding the snaps fails it maybe leaving the 'first_realm'
and 'realm' pointing to the same snaprealm memory. And then it'll
put it twice and could cause random use-after-free, BUG_ON, etc
issues.

Cc: stable@vger.kernel.org
Link: https://tracker.ceph.com/issues/57686
Signed-off-by: Xiubo Li <xiubli@redhat.com>
Reviewed-by: Ilya Dryomov <idryomov@gmail.com>
Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
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lxbsz authored and Sasha Levin committed Dec 5, 2022
1 parent 84db662 commit 3ebe1cd
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion fs/ceph/snap.c
Original file line number Diff line number Diff line change
Expand Up @@ -694,7 +694,7 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
struct ceph_mds_snap_realm *ri; /* encoded */
__le64 *snaps; /* encoded */
__le64 *prior_parent_snaps; /* encoded */
struct ceph_snap_realm *realm = NULL;
struct ceph_snap_realm *realm;
struct ceph_snap_realm *first_realm = NULL;
struct ceph_snap_realm *realm_to_rebuild = NULL;
int rebuild_snapcs;
Expand All @@ -705,6 +705,7 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,

dout("update_snap_trace deletion=%d\n", deletion);
more:
realm = NULL;
rebuild_snapcs = 0;
ceph_decode_need(&p, e, sizeof(*ri), bad);
ri = p;
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