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Ability to track 'currency' #103
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Ultimately this is something that does not need to be tracked in the ORK since it's not an Amtgard-wide thing. If you do need to use the ORK, just enter it as a "Currency" award and use the note field, "12 gold, 3 silver, 3 rubies" or whatever you are using. There is also the option of someone writing an App that just uses the ORK player list and tracks currency itself. From a game perspective though, do yourself a favor and just distribute actual coins. It is better than a ledger in every way. |
Using Awards is what we are doing now, it just feels clunky like it's not designed for this. I know not everyone uses currency, that's why I touted it as a generic numerical value so that you could track any specific amounts or levels of things that your park uses. Ideally it would be like the reconcile function for class credits, just with custom names. Obviously we can use spread sheets and apps etc, but having all of your records in one place helps immensely with organization. |
The Grand Duchy of Crystal Groves, and Kingdom of Crystal Groves uses the "All that Glisters" role-play currency system. We have dedicated multiple people to the jobs of tracking the currency b/c it's a tough thing to keep it all together. There's even a land purchasing system. I know (currently) the gentleman named Mono has correlated all the information into spreed sheets for ease of tracking/input. If you want contact information for the creator or current people doing this stuff, Just let me know. |
Federation is easiest. Have an app developer put together a tracking system on a host provider, On Wed, Nov 16, 2016 at 1:14 PM, Hunteil notifications@github.com wrote:
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Just had an epiphany that the Units functionality may be a much better way to handle this than custom awards. It allows you to assign multiple managers so they don't have to be officers to update totals. It gives you a single page report listing everyone in the game and their balances. There is even a space to list campaign/game history and link to rules documents. The downside is that each player only has a single field that can contain custom information. |
Edit: Sorry, didn't realize Companies and Households was also called 'units'. I'll look into that to see if it fits our needs. Custom awards I think is barely even a passable way to handle this, especially since you can't edit an award, you have to delete it and reenter a new one each time it updates. The functionality that I am proposing would be updated frequently. |
From your user page -> Admin -> Create Company/Household/Event Group. |
^Glenalth, are you proposing to count values with event group? |
Yes, I am currently doing that as a test in Pegasus Valley and it is working fine. It also lets you add players from other chapters. Here is the unit I am using: https://amtgard.com/ork/orkui/index.php?Route=Unit/index/3654 |
^That works just for simple accounting and in your case, you have more than 1 currency. But even then you're limited on automation. In the sense of currencies like Glisters (info above). They need to have a way to do math w/tracking land ownership since they are a regularly updating income. Also a way to update for trades. In their case, they have items that they can purchase. It just looks like currency would be better like a added mod then trying to jerry-rig a field all the time. Kinda like ORK Atlas. |
They would be better served by making their own application. |
It would be keen to have the ability to track certain numerical values per player such as park/kingdom currency or other things. Basically like awards but just a number that can go above 10 (awards would be an ok substitute but they are limited). Ideally this would be separate for parks and at the kingdom level as you could have currency from different regions.
Alternatively, the ability to add custom credits would accomplish the same thing as long as it specific to only that park/kingdom and wasn't limited (I know a limit has to be put on it, but sufficiently 'unlimited'). If there are plans to bring back notes, that would work as well.
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