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tobiiEyeX.gazePointNormalizedY uses value from tobiiEyeX.gazePointNormalizedX #74
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Good catch, there is a typo in the code public float gazePointNormalizedY { get { return plugin.NormalizedGazePoint.X; } } https://github.com/AndersMalmgren/FreePIE/blob/master/FreePIE.Core.Plugins/TobiiEyeXPlugin.cs#L257 |
Are you going to be producing a new executable or msi build? I don't On Sun, Jan 17, 2016 at 6:14 AM, Anders Malmgren notifications@github.com
Not your Average News |
Yes a new version is overdue, will try to get a new release out soon |
Turns out that I do have VS 2012 installed! I was able to recompile the On Tue, Jan 19, 2016 at 4:18 PM, Anders Malmgren notifications@github.com
Not your Average News |
Cool! |
tobiiEyeX.gazePointNormalizedY is not reading the Y position of the gazepoint. Instead, it's duplicating the X value of the gazePoint.
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