This is a Dockerized version of the Satisfactory dedicated server.
If you're currently playing v4
(early access, not experimental), then please see the v4 branch.
According to the official wiki, expect to need 5GB - 10GB of RAM. This implementation raises the player cap from 4 to 8 by default, but you can specify any number by using the MAXPLAYERS
environment variable.
You'll need to bind a local directory to the Docker container's /config
directory. This directory will hold the following directories:
/backups
- the server will automatically backup your saves when the container first starts/gamefiles
- this is for the game's files. They're stored outside of the container to avoid needing to redownload 15GB+ every time you want to rebuild the container/saves
- this is for the game's saves. They're copied into the container on start
Before running the server image, you should find your user ID that will be running the container. This isn't necessary in most cases, but it's good to find out regardless. If you're seeing permission denied
errors, then this is probably why. Find your ID in Linux
by running the id
command. Then grab the user ID (usually something like 1000
) and pass it into the -e PGID=1000
and -e PUID=1000
environment variables.
Run the Satisfactory server image like this:
docker run -d --name=satisfactory-server -h satisfactory-server -e MAXPLAYERS=8 -e PGID=1000 -e PUID=1000 -e STEAMBETA=false -v /path/to/config:/config -p 7777:7777/udp -p 15000:15000/udp -p 15777:15777/udp wolveix/satisfactory-server:latest
If you're using Docker Compose:
version: '3'
services:
satisfactory-server:
container_name: 'satisfactory-server'
hostname: 'satisfactory-server'
image: 'wolveix/satisfactory-server:latest'
ports:
- '7777:7777/udp'
- '15000:15000/udp'
- '15777:15777/udp'
volumes:
- '/path/to/config:/config'
environment:
- MAXPLAYERS=8
- PGID=1000
- PUID=1000
- STEAMBETA=false
restart: unless-stopped
Parameter | Function |
---|---|
DEBUG |
for debugging the server |
MAXPLAYERS |
set the player limit for your server |
PGID |
set the group ID of the user the server will run as |
PUID |
set the user ID of the user the server will run as |
SERVERBEACONPORT |
set the game's beacon port |
SERVERGAMEPORT |
set the game's port |
SERVERIP |
set the game's ip (usually not needed) |
SERVERQUERYPORT |
set the game's query port |
SKIPUPDATE |
avoid updating the game on container start/restart |
If you want to upload your own save to the server, you'll need to do the following workaround as there's no UI for this in-game just yet.
Per the instructions here, you'll want to place your savefile in the /config/saves
directory. Before the next step, you'll need to find out your session name. You can find the session name from either the Load Menu
, or through a save editor
Once you've done this, connect to the server in-game. From the Server Settings
tab, insert your session name into the appropriate field. You may need to copy & paste the name in and immediately press ENTER
, as the UI seems to constantly refresh.
If you want to run a server for the Experimental version of the game, set the STEAMBETA
environment variable to true
.
The Satisfactory Wiki recommends a few config tweaks to really get the best out of multiplayer. These changes are already applied to the server, but they need to be applied to your local config too:
- Press
WIN + R
- Enter
%localappdata%/FactoryGame/Saved/Config/WindowsNoEditor
- Copy the config data from the wiki into the respective files
- Right-click each of the 3 config files (Engine.ini, Game.ini, Scalability.ini)
- Go to Properties > tick Read-only under the attributes
- The container is run as
root
. This is pretty common for Docker images, but is bad practice for security reasons. This change was made to address permissions issues - The server log will show various errors; most of which can be safely ignored. As long as the container continues to run and your log looks similar to the example log, the server should be functioning just fine: example log