Go bindings for the Open Asset Import Library
Go C Shell
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assimp
bin
conv
data
enc
.gitignore
LICENSE
README.md
doc.go
structure.go
structure_test.go

README.md

What is this?

The Open Asset Import (http://assimp.sourceforge.net/) is a library capable of reading a variety of 3D formats and present them in a single API (aiScene).

This project contains wrappers for that library and also a similar api (assimp.Scene) to manipulate the data inside a Go program.

The Go structures are implemented in pure go, so you can use it even without the Open Asset Import lib, only the package assimp/conv need the library.

How to use?

You can use your 3D models in two ways:

  • use the assimp binary (assimp/assimp) to convert your models to a pure go representation (using gob) and then inside your 3d application use the packages (assimp/enc, assimp) to load and manipulate the model.

  • in your 3d application import the (assimp/conv assimp) packages to convert and manipulate the model.

Do you have any samples?

You can read the unit tests for each package to see how the API is used or you can look at https://github.com/andrebq/exp and see a 3d application that can display your models (the application is limited to small models at this moment.)

Can I help?

Yes, just do the usual fork/edit/request thing.

Who is responsible for this?

If you want to know more about me, just go to: http://resume.amoraes.info/en-US/ there you can see my profiles and link to my personal blog.

Where I can have more information about this project?

Just check the commit messages and there is a possibility that I will post something at http://amoraes.info/