- Custom scene description language (see
scenes/
) - Support for the SMF model format (a subset of the OBJ format)
- Acceleration via multithreading and a bounding volume hierarchy
- Antialiasing via adaptive supersampling
- Sphere, plane, and cylinder primitives
- Reflections and refractions
- Spherical texture mapping and procedural marble texturing
Below is a rendering of scenes/textures.txt
.