fix(material/core): stop manually instantiating MatRipple directive #29630
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Previously we had to manually instantiate
MatRipple
in order to maintain backwards compatibility, but it was problematic because it would break whenever we tried to use DI inMatRipple
and it prevented us from switching to theinject
function.Instantiating
MatRipple
is no longer necessary after #29622 so these changes switch to creating an internalRippleRenderer
instead.