This is a Javascript project with Vite that allows you to add algorithms and render pixels. The primary objective is to implement Computer Graphics Algorithms
in Javascript.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
You need to have Node.js and npm installed on your machine.
- Clone the repo
git clone https://github.com/anindosarker/computer-graphics-algorithms-javascript.git
- Install NPM packages
npm install
This project uses Vite for its build system. To run the project, use the following command:
npm run dev
Then go to http://localhost:5173/ to view the project.
.
├── js
│ ├── algorithms # Add your algorithms here
│ │ ├── algorithm1.js
│ │ ├── algorithm2.js
│ │ └── algorithm3.js
│ ├── config.js # Config file
│ ├── grid.js
│ ├── utils.js # Utility functions
│ └── display.js # Draw pixels here
├── index.html
├── main.js
├── style.css
├── package.json
└── README.md
- Algorithms should be added in the
js/algorithms
folder. - To render pixels, call the
setPixel(xCoordinate, yCoordinate)
method (imported from theconfig.js
file). - You can add a label to each function call to identify the algorithm. This is helpful if you render overlapping lines. For example:
setLabel(x0, y0, `drawLine(${x0}, ${y0}, ${x1}, ${y1})`);
Here is an implmenetation of the drawLine algorithm:
import { setLabel, setPixel } from "../config";
export function drawLine(x0, y0, x1, y1) {
setLabel(x0, y0, `drawLine(${x0}, ${y0}, ${x1}, ${y1})`);
const dx = Math.abs(x1 - x0);
const dy = Math.abs(y1 - y0);
const sx = x0 < x1 ? 1 : -1;
const sy = y0 < y1 ? 1 : -1;
let err = dx - dy;
while (true) {
setPixel(x0, y0);
if (x0 === x1 && y0 === y1) {
break;
}
const e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
}
-
You can modify how many pixels are rendered on the canvas by changing the
GRID_STEP
variable in theconfig.js
file. The default value is 50. -
Note: If you change the
GRID_STEP
value, it will affect the size of the pixels and the number of pixels that can be rendered on the canvas. For larger images, use a smaller value. -
You can toggle the grid off by clicking the
Toggle Grid
button.
In the display.js
file, call each algorithm with the coordinates and draw the pixels.
For example:
Drawing 2 lines with the drawLine Algorithm:
import { drawLine } from "./algorithms/line";
export function displayDrawings() {
drawLine(5, 5, 10, 10);
drawLine(15, 15, 20, 20);
}
For this example, some initial edits have been made.
- The grid has been turned off.
- The pixel size has been reduced to 10.
GRID_STEP = 10
- Use
context.fillRect(x, y, 1, 1);
for drawing pixels instead ofcontext.fillRect(actualX, actualY, GRID_STEP, GRID_STEP);
Modify these 3 lines in the config.js
file:
let GRID_STEP = 10; // --- CHANGE this value to 10 ---
export function setPixel(x, y) {
// --- Comment this line ---
// context.fillRect(actualX, actualY, GRID_STEP, GRID_STEP);
// --- Uncomment this line ---
context.fillRect(x, y, 1, 1);
}
- Then add the drawing in the
display.js
file:
import { bresenhamCircle } from "./algorithms/bresenham-circle";
import { drawLine } from "./algorithms/line";
import { drawLineDashed } from "./algorithms/linedashed";
export function displayDrawings() {
// Problem 1
drawLine(0, 400, 800, 400); // ok
drawLine(100, 500, 700, 500); //ok bottom line
drawLineDashed(50, 450, 750, 450); //ok middle dash
drawLineDashed(0, 400, 50, 450); //ok left dash
drawLine(50, 450, 100, 500); //ok left line \
drawLineDashed(800, 400, 750, 450); // ok right dash
drawLine(750, 450, 700, 500); // ok right line /
drawLine(100, 400, 100, 100); // |-
drawLine(200, 400, 200, 100); // -|
drawLine(100, 100, 200, 100); //
drawLine(600, 400, 600, 100); // |-
drawLine(700, 400, 700, 100); // - |
drawLine(600, 100, 700, 100); //
drawLine(300, 205, 300, 100); // |- -
drawLine(300, 295, 300, 400); // |- -
drawLine(400, 140, 400, 100); // - | -
drawLine(400, 360, 400, 400); // - | -
drawLine(500, 205, 500, 100); // - - |
drawLine(500, 295, 500, 400); // - - |
drawLine(350, 20, 550, 20); // ok ---
drawLine(300, 100, 350, 20); // ok /-
drawLine(500, 100, 550, 20); // ok
drawLine(400, 100, 450, 20); // ok
bresenhamCircle(400, 250, 110); // circle ok
}
Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License.
Anindo Sarker - sarkeranindo@gmail.com
Project Link: https://github.com/anindosarker/computer-graphics-algorithms-javascript.git