-
Notifications
You must be signed in to change notification settings - Fork 1
Home
Mutable is a plugin for Unreal Engine that generates dynamic skeletal meshes, materials and textures at runtime. It is mostly used to create character customization systems but it can be used for all kinds of dynamic content. Mutable is already included with Unreal Engine starting with version 5.1 as an experimental plugin, and became a beta plugin as of version 5.5. This documentation is for the 5.5 version.
The different ways Mutable can help your project and a summary of its features.
Assets, classes and other concepts used by Mutable.
Description of how the different ways of using Mutable, and how to set them up.
List of common inquires and requests.
Description of all available nodes and their options.
Management of UV coordinates by Mutable.
Tools to generate static characters assets inside the editor.
Advice and tools to generate crowds with specific conditions and constraints.
What is the interaction of Mutable's morph system with Unreal Engine's?
Describe the interaction of Unreal's physics and clothing data with Mutable.
Explain how to use Unreal Engine's grooms with Mutable.
Can mutable work with MetaHuman data?
How to store extra information for UI generation
Explain the different ways Mutable can be used from C++.
Explain the different ways Mutable can be used from Blueprint.
What Memory, CPU, GPU and disk resources are used and when.
Explain what happens when packaging a project with Mutable assets.
What are they and how can they be used for each use case in your game.
How to use the different features to LOD your data.
Interactions between Mutable and the Unreal Engine the texture streaming.
How are customized objects stored and replicated on the network?