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Javascript WebP Library
JavaScript
branch: master
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alpha loadeddata event
experimental chroma predictiono
README updated readme
browsers.webp webp-encoded image with all the browsers that are supported
circles.png blah
circles.webp blah
circles2.png blah
circles2.webp
demo.html shortened
graysquare.png blah
graysquare.webp blah
mandelbrot.webp demoo
mozbug.html gonna try submitting a relevant mozila bug, heres teh testcase
tinybrot.webp changed from mandelbrot to tinybrot because tiny is faster
webpconv blah
weppy.js supports overriding webm checks

README

DEMO (Fx4.0 + Chr + Op 10.6): http://antimatter15.github.com/weppy/demo.html

=== How does it work? ===

WebP is actually a lightweight container for a single VP8 frame (whereas WebM is a container based off Matroska meant for video). WebM support exists already in Chrome, Firefox and Opera, so all that's needed to render it is to do a little magic to convert the RIFF encoded WebP image into a EBML/Matroska encoded single frame WebM video, loading it in a <video> and replacing the .webp image with the <video> element.


=== What Browsers? ===

Chrome 7.0, Opera 10.62, and Firefox 4.0 were tested and functional. It should work in all browsers that support WebM video.


=== Experimental ===

There's a folder named "experimental" where some cool experimenting is going on. The aim is to have a real, functioning, pure-javascript (no webm/video dependencies) implementation of the intraframe compression features of vp8, enabling stable, practical use of WebP in most existing browsers, including (theoretically) Firefox 3+, Safari 3.2+, Chrome 4.0+, Opera 10+, and IE9+.

It's much more complex than converting to WebM, but should be less prone to crashing (as the canvas apis are old and well tested, well defined, and mature - compared to video support). 

The current state of the experimental branch is far from complete (and may forever remain as such). Right now, it is capable of parsing the entire uncompressed frame header, implements the boolean entropy decoder, and reads the rest of the (keyframe) compressed header. What remains is parsing out the macroblocks, dequantization, inverse discrete cosine transform, color conversion, deblocking and all the other big words and concepts I don't understand.
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