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Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom

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antopilo/Nuake

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Nuake

Nuake is a boutique game engine inspired by Quake. It focuses on fast level design iteration time that integrates with quake level editing software.

Nuake

It is currently in developement and is not feature complete. We are currently aiming for an alpha release with basic features and a demo level.

More info & News!

You can visit the website for more information about the project and read the blog post about the project.

Devlog posts 📰

You can also join the discord server for updates and screenshots:

Join Server

Current Features

  • ECS system
  • Modern physic engine (Jolt physic)
  • PBR Renderer
  • Post processing effects(Bloom, SSAO, SSR, Volumetrics, Procedural Sky, Barrel Distortion, DOF)
  • C# & Wren Scripting
  • Skeletal animation
  • Particles
  • Navigation Mesh Volumes(Recast&Detour)
  • Trenchbroom integration
  • WAD to Material converter
  • Quake map loader
  • Spatialized audio
  • Runtime

Planned features

  • Custom Shaders
  • NuakeUI integration
  • Dynamic global illumination
  • Asset packing

Contributing

We are currently looking for contributors, feel free to join the discord if you are looking to help the project.

Compiling the engine

  1. Clone the repos using git clone --recurse-submodules https://github.com/antopilo/Nuake.git
  2. Run the generate.bat to generate the sln files.
  3. Open Nuake.sln
  4. Build and run

Documentation

Coming soon! 🕒

Due to the constant change in the API and general refactors. It is hard to keep an up-to-date documentation before alpha release.