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[g] 2D 图形使用更简单的剔除方式 #914
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xiaoiver
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* fix: clear dirty rectangle when camera changed #908 * fix: skip testing near & far planes in frustum culling 2D shapes #914 * chore: lint * feat: add miterLimit to Path / Line / Polyline / Polygon * fix: register & unregister css selector plugin properly * docs: add g-plugin-css-seletor in d3 docs * Publish - @antv/g-canvas@1.0.15 - @antv/g-components@1.0.13 - @antv/g-math@1.0.13 - @antv/g-mobile@0.0.2 - @antv/g-plugin-3d@1.0.17 - @antv/g-plugin-box2d@1.0.6 - @antv/g-plugin-canvas-picker@1.0.13 - @antv/g-plugin-canvas-renderer@1.0.13 - @antv/g-plugin-control@1.0.14 - @antv/g-plugin-css-select@1.0.13 - @antv/g-plugin-dom-interaction@1.0.13 - @antv/g-plugin-gpgpu@1.0.14 - @antv/g-plugin-html-renderer@1.0.14 - @antv/g-plugin-matterjs@1.0.3 - @antv/g-plugin-mobile-interaction@0.0.2 - @antv/g-plugin-physx@1.0.6 - @antv/g-plugin-svg-picker@1.0.13 - @antv/g-plugin-svg-renderer@1.0.13 - @antv/g-plugin-webgl-renderer@1.0.19 - @antv/g-plugin-yoga@1.0.3 - @antv/g-shader-components@1.0.11 - @antv/g-svg@1.0.13 - @antv/g-webgl@1.0.19 - @antv/g-webgpu-compiler@1.0.14 - @antv/g@5.0.16 - @antv/react-g@1.0.9 - @antv/g-site@1.0.19 * build: g-mobile * chore: changelog * chore: update changelog Co-authored-by: yuqi.pyq <yuqi.pyq@antgroup.com>
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目前使用以下剔除方式:
antvis/g-webgl-compute#3
可以看出还是比较耗时的:
但对于 2D 图形,没有必要和视锥(6个面)进行完整比较,至少可以跳过 near 和 far 两个平面的检测。
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