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Apoli 2.11.6 (Minecraft 1.20.2)

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@eggohito eggohito released this 31 Mar 08:40
· 28 commits to 1.20 since this release
d7b4c56

Changes

  • Tweaked implementation of certain power types to be more compatible with other mods.
  • Made power names/descriptions translatable by default.
  • Improved searching logic of legacy damage sources by comparing the name of the legacy damage sources to the available damage type's message ID.
  • Added missing translation keys for the config.

Fixes

  • Fixed issue when preventing modified damage that deals 0 or less damage to entities; previously uses a float constant for the comparison.
  • Fixed issues with the game_event_listener power type:
    • Fixed condition logic for determining whether a game event is accepted by the power type.
    • Fixed the power type not triggering the minecraft:avoid_vibration advancement criterion.
  • (#190) Fixed modify_attribute power type not modifying modded attributes (for real this time.)
  • Fixed *_item_pickup power types not working for non-player entities.
  • Fixed exposed_to_sun entity condition type not working properly; now actually checks if the time is day, and if the entity is not being rained on.
  • Fixed light_level block condition type not account for the world's ambient darkness if light_type not specified.
  • (#207) Fixed name damage condition type not properly accounting legacy damage sources.
  • (#208) Fixed desync issue when dismounting from a player.
  • Fixed contents of the inventory power type not being synced to the client in certain cases.
  • Fixed item action types not properly resetting its item stack if it's empty; used internally for accounting for empty item stacks that are "workable" (e.g: a new empty item stack instance with additional data)
  • Fixed faulty logic in the damage entity/bi-entity action types where it subtracts the entity's max health from the modified damage if it exceeds it.
  • Fixed entity_set power type keeping UUIDs of entities that have been discarded.
  • Fixed unreliable behavior of action_on_callback power type in certain cases; such as when executing actions in the power removal callbacks that rely on other powers.
  • Fixed *_hit power types not working on certain vanilla entities; such as the interaction and armor stand entities.

Full changelog: v2.11.5...v2.11.6