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A Lisp powered game framework, that's almost certainly too much of a hassle to actually use

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Hassle: A stupidly simple game framework

Hassle is composed of two parts, really. One is a dirt simple game engine that utilizes libsdl for drawing and such.

Twerp is the way to script the thing above. It's a dirt simple Lisp interpreter, that's hopefully < 1000 lines of C, probably in a single file and maybe even awkward as hell to use. I mean, this whole thing is a hassle, right?

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A Lisp powered game framework, that's almost certainly too much of a hassle to actually use

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