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Grouped region frame resets object state inappropriately #64

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Major- opened this issue Aug 3, 2015 · 5 comments
Closed

Grouped region frame resets object state inappropriately #64

Major- opened this issue Aug 3, 2015 · 5 comments

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@Major-
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Major- commented Aug 3, 2015

The grouped region update frame will sometimes reset an object to its default state when the player walks a reasonable distance away.

The object should not be reset.

@rmcmk
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rmcmk commented Aug 25, 2015

Working on this -- will create a pull request when ready.

@WizardJesse1
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@ryleykimmel nice for keeping apollo fixed up :)

Major- added a commit that referenced this issue Aug 28, 2015
@Major-
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Major- commented Aug 28, 2015

@ryleykimmel Seems like I've fixed it in the commit referenced above.

@Major- Major- closed this as completed Aug 28, 2015
@rmcmk
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rmcmk commented Aug 28, 2015

Looks good, what is meant by the TODO in Region#removeEntity?

@Major-
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Major- commented Aug 28, 2015

Whoops @ryleykimmel , meant to remove that comment... will correct shortly.

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