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Grouped region frame resets object state inappropriately #64
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Working on this -- will create a pull request when ready. |
@ryleykimmel nice for keeping apollo fixed up :) |
@ryleykimmel Seems like I've fixed it in the commit referenced above. |
Looks good, what is meant by the TODO in Region#removeEntity? |
Whoops @ryleykimmel , meant to remove that comment... will correct shortly. |
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The grouped region update frame will sometimes reset an object to its default state when the player walks a reasonable distance away.
The object should not be reset.
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